Difference between revisions of "Community Fangame Project"
(brought up to date) |
|||
Line 1: | Line 1: | ||
− | + | The '''Community Fangame Project''' was a collaboration of [[MFGG forum]] [[member]]s to create a [[fangame]] together, as proposed by and under the supervision of [[DJ Yoshiman]]. It was an officially sanctioned community project, and thus had two sub-forums in the [[Fangame Discussion]]. However, Yoshiman has declared affirmatively that he has no plans for a second collaboration. | |
− | |||
− | + | It was decided early on to create the game in two different versions, with two separate teams; one made in [[Klik]] software and one in [[Game Maker]], due to the popularity of both products. This primarily effected programmers, however, and those skilled in other media may develop on either team, or even on both. | |
− | + | Core development of the game began on January 5th, 2008, and development as a community project was officially ceased sometime in 2010 or 2011. Private development continued from scratch with Guinea and Chaoxys at the helm, with the game dubbed "Mushroom Patrol: Midas Machine". | |
− | |||
− | |||
− | |||
− | |||
== See also == | == See also == | ||
* [[Community Fangame Project Game]] -- The game's early page, which is mostly a placeholder and idea-jotter. | * [[Community Fangame Project Game]] -- The game's early page, which is mostly a placeholder and idea-jotter. | ||
{{Forums}} | {{Forums}} |
Revision as of 22:37, 12 July 2013
The Community Fangame Project was a collaboration of MFGG forum members to create a fangame together, as proposed by and under the supervision of DJ Yoshiman. It was an officially sanctioned community project, and thus had two sub-forums in the Fangame Discussion. However, Yoshiman has declared affirmatively that he has no plans for a second collaboration.
It was decided early on to create the game in two different versions, with two separate teams; one made in Klik software and one in Game Maker, due to the popularity of both products. This primarily effected programmers, however, and those skilled in other media may develop on either team, or even on both.
Core development of the game began on January 5th, 2008, and development as a community project was officially ceased sometime in 2010 or 2011. Private development continued from scratch with Guinea and Chaoxys at the helm, with the game dubbed "Mushroom Patrol: Midas Machine".
See also
- Community Fangame Project Game -- The game's early page, which is mostly a placeholder and idea-jotter.
Secret | Forum 6 |
---|---|
MFGG | News! · Development Center · Developer Discussion · Community Fangame Project |
General | General Chat · Arts Board (Doodles) · The Gaming Corner · Help! |
The Dungeon | The Lounge · Archives (The Vault · Sprite Competitions · Drawing Competitions · Minigame Competitions · Music Competitions · Gaming Tournaments) |
Deprecated | Pointless Post Palace · Worthless Post Palace · Casual Conversation Castle · Submit-it · General Friendliness · Wifi and Online Gaming · Forum Games ·Serious Forum Games ·Ωffhand Ωration Ωlympus · News Archive |