Difference between revisions of "Community Fangame Project"

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The '''Community Fangame Project''' was a collaboration of [[MFGG forum]] [[member]]s to create a [[fangame]] together, as proposed by and under the supervision of [[DJ Yoshiman]]. It was an officially sanctioned community project, and thus had two sub-forums in the [[Fangame Discussion]]. However, Yoshiman has declared affirmatively that he has no plans for a second collaboration.
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''Somebody please add links to '''individual''' CFP's and add the [[Template:Game]] to '''those and <u>not this</u>''' -[[User:Fibriel|Fibriel]] 01:40, 29 December 2010 (UTC)''
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It was decided early on to create the game in two different versions, with two separate teams; one made in [[Klik]] software and one in [[Game Maker]], due to the popularity of both products. This primarily effected programmers, however, and those skilled in other media may develop on either team, or even on both.
  
The '''Community Fangame Project''' is a collaboration of [[MFGG forum]] [[member]]s to create a [[fangame]] together, as proposed by and under the supervision of [[DJ Yoshiman]]. It is an officially sanctioned community project, and thus has two sub-forums in the [[Fangame Discussion]]. However, Yoshiman has declared affirmatively that he has no plans for a second collaboration.
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Core development of the game began on January 5th, 2008, and development as a community project was officially ceased sometime in 2010 or 2011. Private development continued from scratch with Guinea and Chaoxys at the helm, with the game dubbed "Mushroom Patrol: Midas Machine".
 
 
It was decided early on to create the game in two different versions, with two separate teams; one made in [[Klik]] software and one in [[Game Maker]], due to the popularity of both softwares. This primarily effects programmers, however, and those skilled in other media may develop on either team, or even on both.
 
 
 
Core development of the game began on January 5th, 2008.
 
  
 
== See also ==
 
== See also ==
 
* [[Community Fangame Project Game]] -- The game's early page, which is mostly a placeholder and idea-jotter.
 
* [[Community Fangame Project Game]] -- The game's early page, which is mostly a placeholder and idea-jotter.
 
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Revision as of 22:37, 12 July 2013

The Community Fangame Project was a collaboration of MFGG forum members to create a fangame together, as proposed by and under the supervision of DJ Yoshiman. It was an officially sanctioned community project, and thus had two sub-forums in the Fangame Discussion. However, Yoshiman has declared affirmatively that he has no plans for a second collaboration.

It was decided early on to create the game in two different versions, with two separate teams; one made in Klik software and one in Game Maker, due to the popularity of both products. This primarily effected programmers, however, and those skilled in other media may develop on either team, or even on both.

Core development of the game began on January 5th, 2008, and development as a community project was officially ceased sometime in 2010 or 2011. Private development continued from scratch with Guinea and Chaoxys at the helm, with the game dubbed "Mushroom Patrol: Midas Machine".

See also