Community Fangame Project

From Mario Fan Games Galaxy Wiki

The Community Fangame Project is a collaboration of MFGG forum members to create a fangame together.

The Original

The original CFP was a side-scrolling platformer, as proposed by DJ Yoshiman. It was an officially sanctioned community project, and thus had two sub-forums in the Fangame Discussion. At the time, Yoshiman declared affirmatively that he had no plans for a second collaboration.

It was decided early on to create the game in two different versions, with two separate teams; one made in Klik software and one in Game Maker, due to the popularity of both products. This decision primarily affected programmers, however, and those skilled in other media could develop on either team, or even on both. Eventually, the team realized that it would be more efficient to make the game in only one programming environment, and since Game Maker had become the most popular development tool on MFGG, the team chose GM 7.

Core development of the game began on January 5, 2008. As the game grew more complicated and the style more standardized, the game became less of a community project. Development as a community project was officially ceased sometime in 2010 or 2011. Private development continued with Guinea and Chaoxys at the helm, with the game dubbed Mushroom Patrol: Midas Machine. Several demos were shared, with the most recent demo being included in the MFGG 20th Anniversary Pack in 2021. It's unknown whether this project will ever be 100% finished.

See also

The 2017 CFP

In May 2017, a new Community Fangame Project was born. This game was semi-officially sanctioned, sans subform, but saw a large initial surge in interest. Development was mainly handled in the Discord server, with Mit elected as General Director, and DragonDePlatino, Mors, and Vimimin as subdirectors. The project's premise was to be a spiritual successor to classic MFGG game Super Mario War. A Google design doc, GitHub page, and Trello board were created to aid in development. The team made substantial progress with sprites and especially concept art, but progress on the programming side was slow. The engine never progressed past an engine test. Development eventually slowed to a crawl, perhaps due to the creation of the Minus Galaxy ROM Hack, which overlaps significantly in contributors. The 2017 CFP and Minus Galaxy soon faded away.

Links

  • [1] - Forum thread
  • [2] - Design doc

The New CFP

Currently, MFGG has a new officially-sanctioned Community Fangame Project called Tusk Trouble. Serious progress began in April 2024. This game is a side-scrolling platformer that takes some inspiration from a hypothetical scenario where Nintendo made a "flagship" platformer when the Game Boy Advance came out. It uses a modified version of the Gatete Mario Engine. This project is designed to avoid the pitfalls that plagued previous collaborative fangames, by setting attainable goals, using a well-known framework, and not depending on a single contributor.

As of March 2026, the project is 25% complete, but new levels are getting completed regularly.