Difference between revisions of "Supernova Mario World Engine"

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{{production}}
 
{{needsattention}}
 
 
{{Game| title = Saturn Mario Engine III (Supernova Mario World Engine)
 
{{Game| title = Saturn Mario Engine III (Supernova Mario World Engine)
 
| image = [[file:sme3.png]]
 
| image = [[file:sme3.png]]
 
| creators = [[Supernova]]
 
| creators = [[Supernova]]
 
| start = Aug 20, 2009
 
| start = Aug 20, 2009
| date = TBA
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| date = Jul 20, 2012
 
| genre = Engine
 
| genre = Engine
 
| program = [[Game Maker]]
 
| program = [[Game Maker]]
| status = in development}}
+
| status = Complete}}
A new engine after [[Saturn Mario Engine 2]] without any solid collision as the two engines before.
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'''Supernova Mario World Engine''' is [[Supernova]]'s third [[Mario]] [[engine]], and the first to not use [[Gamemaker]]'s built-in collision detection.
It's currently under development. At first it was very similar to [[Hello Engine 5|Hello's engine]]. Due to the heavy critism towards Hello's engine, [[supernova]] started to code his own script. In summer 2011, Supernova renamed it the Supernova Mario World Engine.  It features Super Mario World enemies & physics rather than [[Hello]]'s Super Mario Bros. 3.
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During the early stages of the [[engine]], it was very similar to [[Hello Mario Engine|Hello's engine]]. However, due to the many strong criticisms towards [[Hello Engine]] exerted by many [[members]], [[supernova]] began to code his own scripts. In Summer [[2011]], [[Supernova]] renamed it the "Supernova Mario World Engine".  It features enemies and physics based off of [[Super Mario World]], as opposed to [[Hello]] or [[DrageezeY]]'s [[engine]]'s being based primarily off of [[Super Mario Bros. 3]]. In July [[2012]], due to its lack of proper syntax, disorganized code, and large amount of bugs, [[Supernova]] released the final version of the [[engine]] and cancelled it.
  
== Confirmation future list ==
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==Features===
  
=== Powerups ===
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===Powerups===
* Mushroom
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*Mushroom
* Fire Flower
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*Fire Flower
* Cape Feather
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*Cape Feather
* 1up Mushroom
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*Hammer
* Poison Mushroom
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*1up Mushroom
 +
*Poison Mushroom
  
=== Blocks ===
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===Blocks===
* ? Blocks
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*? Blocks
* Bricks
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*Bricks
* Flip Blocks
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*Flip Blocks
  
=== Items ===
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===Items===
* Moving Platform
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*Moving Platform
* Falling Platform
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*Falling Platform
* Chain Platform
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*Chain Platform
* Brown Chain Platform
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*Brown Chain Platform
  
=== Enemies ===
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===Enemies===
* Goomba
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*Goomba
* Koopa
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*Koopa
* Beach Koopa
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*Beach Koopa
  
 
{{engines}}
 
{{engines}}

Latest revision as of 00:24, 21 March 2015

Saturn Mario Engine III (Supernova Mario World Engine)
Sme3.png
Developer(s) Supernova
Announce Date Aug 20, 2009
Release Date Jul 20, 2012
Genre Engine
Players 1
Input Standard keyboard
Medium Game Maker
Platform Windows
Status Complete

Supernova Mario World Engine is Supernova's third Mario engine, and the first to not use Gamemaker's built-in collision detection. During the early stages of the engine, it was very similar to Hello's engine. However, due to the many strong criticisms towards Hello Engine exerted by many members, supernova began to code his own scripts. In Summer 2011, Supernova renamed it the "Supernova Mario World Engine". It features enemies and physics based off of Super Mario World, as opposed to Hello or DrageezeY's engine's being based primarily off of Super Mario Bros. 3. In July 2012, due to its lack of proper syntax, disorganized code, and large amount of bugs, Supernova released the final version of the engine and cancelled it.

Features=

Powerups

  • Mushroom
  • Fire Flower
  • Cape Feather
  • Hammer
  • 1up Mushroom
  • Poison Mushroom

Blocks

  • ? Blocks
  • Bricks
  • Flip Blocks

Items

  • Moving Platform
  • Falling Platform
  • Chain Platform
  • Brown Chain Platform

Enemies

  • Goomba
  • Koopa
  • Beach Koopa