Difference between revisions of "Supernova Mario World Engine"
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{{Game| title = Saturn Mario Engine III (Supernova Mario World Engine) | {{Game| title = Saturn Mario Engine III (Supernova Mario World Engine) | ||
− | | image = | + | | image = [[file:sme3.png]] |
| creators = [[Supernova]] | | creators = [[Supernova]] | ||
| start = Aug 20, 2009 | | start = Aug 20, 2009 | ||
− | | date = | + | | date = Jul 20, 2012 |
| genre = Engine | | genre = Engine | ||
| program = [[Game Maker]] | | program = [[Game Maker]] | ||
− | | status = | + | | status = Complete}} |
− | + | '''Supernova Mario World Engine''' is [[Supernova]]'s third [[Mario]] [[engine]], and the first to not use [[Gamemaker]]'s built-in collision detection. | |
− | + | During the early stages of the [[engine]], it was very similar to [[Hello Mario Engine|Hello's engine]]. However, due to the many strong criticisms towards [[Hello Engine]] exerted by many [[members]], [[supernova]] began to code his own scripts. In Summer [[2011]], [[Supernova]] renamed it the "Supernova Mario World Engine". It features enemies and physics based off of [[Super Mario World]], as opposed to [[Hello]] or [[DrageezeY]]'s [[engine]]'s being based primarily off of [[Super Mario Bros. 3]]. In July [[2012]], due to its lack of proper syntax, disorganized code, and large amount of bugs, [[Supernova]] released the final version of the [[engine]] and cancelled it. | |
+ | |||
+ | ==Features=== | ||
+ | |||
+ | ===Powerups=== | ||
+ | *Mushroom | ||
+ | *Fire Flower | ||
+ | *Cape Feather | ||
+ | *Hammer | ||
+ | *1up Mushroom | ||
+ | *Poison Mushroom | ||
+ | |||
+ | ===Blocks=== | ||
+ | *? Blocks | ||
+ | *Bricks | ||
+ | *Flip Blocks | ||
+ | |||
+ | ===Items=== | ||
+ | *Moving Platform | ||
+ | *Falling Platform | ||
+ | *Chain Platform | ||
+ | *Brown Chain Platform | ||
+ | |||
+ | ===Enemies=== | ||
+ | *Goomba | ||
+ | *Koopa | ||
+ | *Beach Koopa | ||
{{engines}} | {{engines}} |
Latest revision as of 00:24, 21 March 2015
Saturn Mario Engine III (Supernova Mario World Engine) | |
---|---|
Developer(s) | Supernova |
Announce Date | Aug 20, 2009 |
Release Date | Jul 20, 2012 |
Genre | Engine |
Players | 1 |
Input | Standard keyboard |
Medium | Game Maker |
Platform | Windows |
Status | Complete |
Supernova Mario World Engine is Supernova's third Mario engine, and the first to not use Gamemaker's built-in collision detection. During the early stages of the engine, it was very similar to Hello's engine. However, due to the many strong criticisms towards Hello Engine exerted by many members, supernova began to code his own scripts. In Summer 2011, Supernova renamed it the "Supernova Mario World Engine". It features enemies and physics based off of Super Mario World, as opposed to Hello or DrageezeY's engine's being based primarily off of Super Mario Bros. 3. In July 2012, due to its lack of proper syntax, disorganized code, and large amount of bugs, Supernova released the final version of the engine and cancelled it.
Features=
Powerups
- Mushroom
- Fire Flower
- Cape Feather
- Hammer
- 1up Mushroom
- Poison Mushroom
Blocks
- ? Blocks
- Bricks
- Flip Blocks
Items
- Moving Platform
- Falling Platform
- Chain Platform
- Brown Chain Platform
Enemies
- Goomba
- Koopa
- Beach Koopa