Difference between revisions of "Supernova Mario Bros 2 Engine"

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{{Production}}
 
{{Game| title = Supernova Mario Bros 2 Engine
 
{{Game| title = Supernova Mario Bros 2 Engine
 
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Revision as of 09:09, 2 October 2013

 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

Supernova Mario Bros 2 Engine
Sme4.png
Developer(s) Supernova
Announce Date Dec 01, 2012
Release Date Mar 09, 2013
Genre Engine
Players 1
Input Standard keyboard
Medium Game Maker
Platform Windows
Status in development

Supernova Mario Bros 2 Engine is supernova's 4th Mario engine (codename: Carrot) based on Super Mario Bros 2. Unlike Hello's SMB2 engine, Supernova Mario Bros 2 Engine has better functionality and well organized coding system.

The Engine

Features (Also Planned)

  • Generic SMB2 pull-n-throw system
  • Some additions from Super Mario Advance (GBA)
  • Possibly jump-through slopes
  • Character selection system
  • Organized coding (Easy to switch key options and global functions uses an object called obj_SYSTEM *instead of global.[function] which reduce system memory usage) [Thanks to DarkBlueYoshi and Kremling]
  • Subspace system
  • No more Game Maker's built image transformation, it messes up the collision boxes
  • FMOD music system
  • Possibly Expansion packs
  • More to be planned.

Current Status

As for right now, all the basics from SMB2 are complete. Just some bug fixes and possibly some more planned expansion.

Trivia

  • SMB2E is possibly the only functional SMB2 engine on the internet
  • Supernova rarely uses Game Maker's built-in functions to improve performance and optimization
  • The subspace system was programmed by xn--e5x, who mysteriously appears on the old MFGG forums and dropped it there along with modified Hello Engine 3. Though the engine was lost for a while until Supernova reuploaded it on the main site.

Links