Difference between revisions of "Supernova Mario Bros 2 Engine"
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{{Game| title = Supernova Mario Bros 2 Engine | {{Game| title = Supernova Mario Bros 2 Engine | ||
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Revision as of 09:09, 2 October 2013
Supernova Mario Bros 2 Engine | |
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Developer(s) | Supernova |
Announce Date | Dec 01, 2012 |
Release Date | Mar 09, 2013 |
Genre | Engine |
Players | 1 |
Input | Standard keyboard |
Medium | Game Maker |
Platform | Windows |
Status | in development |
Supernova Mario Bros 2 Engine is supernova's 4th Mario engine (codename: Carrot) based on Super Mario Bros 2. Unlike Hello's SMB2 engine, Supernova Mario Bros 2 Engine has better functionality and well organized coding system.
The Engine
Features (Also Planned)
- Generic SMB2 pull-n-throw system
- Some additions from Super Mario Advance (GBA)
- Possibly jump-through slopes
- Character selection system
- Organized coding (Easy to switch key options and global functions uses an object called obj_SYSTEM *instead of global.[function] which reduce system memory usage) [Thanks to DarkBlueYoshi and Kremling]
- Subspace system
- No more Game Maker's built image transformation, it messes up the collision boxes
- FMOD music system
- Possibly Expansion packs
- More to be planned.
Current Status
As for right now, all the basics from SMB2 are complete. Just some bug fixes and possibly some more planned expansion.
Trivia
- SMB2E is possibly the only functional SMB2 engine on the internet
- Supernova rarely uses Game Maker's built-in functions to improve performance and optimization
- The subspace system was programmed by xn--e5x, who mysteriously appears on the old MFGG forums and dropped it there along with modified Hello Engine 3. Though the engine was lost for a while until Supernova reuploaded it on the main site.
Links