Difference between revisions of "Isometric Collaboration"

From Mario Fan Games Galaxy Wiki
(Collab #3: Super Mario RPG)
(Unofficial Collabs)
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=Unofficial Collabs=
 
=Unofficial Collabs=
In July 2006, there was also a minor collaboration "Unofficial Isometric Collaboration 1" Featuring Peanut Gardens. Started by [[Raccoon Sam]] This was never finished, and lies deep in the [[[PPP]]][http://mfgg.taloncrossing.com/index.php?showtopic=107910]. Several other unnofficial collabs have been started since, but these have prooven even more unsuccessful.
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In July 2006, there was also a minor collaboration "Unofficial Isometric Collaboration 1" Featuring Peanut Gardens. Started by [[Raccoon Sam]] This was never finished, and lies deep in the [[PPP]][http://mfgg.taloncrossing.com/index.php?showtopic=107910]. Several other unnofficial collabs have been started since, but these have prooven even more unsuccessful.
  
 
=See Also=
 
=See Also=

Revision as of 07:20, 18 July 2006

The Isometric Collaboration idea was first introduced to the Mario Fan Games Galaxy Forums in May 2006 by SNF. Members could reserve up to 3 squares at any given time on an isometric grid created by one member. The eventual goal was to fill the entire three-dimensional array to create a single largescale pixelart image. The first collaboration, which didn't ever get completed, was pretty much random and unorganized. After that, each Collaboration was given a general theme which all participants had to work with, such as a single game from the Super Mario series. In such a case, the tiles could only use the palette from that particular game.

Collab #1: Super Mario Brothers 3

Beginnings and so forth

The first project's outline

The idea of having a theme was thought up by SNF who completely stopped work on the first attempt to start another more organized one. This resulted in much more participation and interest. It used a layout borrowed from another website. It was started on May 6, 2006. When it started it appeared SNF would handle updating the overall grid and color matching. However soon Artee took over for several days. Later, Mario Gamer took over for Artee and continued the task of updating the main page for the rest of the project. It was finally finished on May 16th, ten days after production started.

Problems

One of the main problems was keeping the palette correct. Due to some using Internet Explorer the image darkened thus screwing up every tile. However the effects often didn't appear until one was done with their tile. This was solved by Artee recoloring the incorrect squares.

Another problem occured when SonicProject claimed a square that had already been taken. However , he made his tile before checking the topic again which then led to an arguement. SNF and Artee both could not find a place for his tile since it had no blending on it and looked out of place. The issue was finally solved three days later, when a border was added to it. The controversial tile currently sits in spot #9.

Staggy11 actually did 107, 108 and 109. But he pulled them off himself later feeling they did nothing for the collaboration.

Trivia

Banana Head was the first to finish a square.

Toni was the last to finish a square.

There is a MFGG hidden in one of the squares.

Shyguy's kart from Paper Mario is in there for some odd reason.

The "M" graffiti tag from Super Mario Sunshine is also in there.

There are nine Marios, and four Luigis. While only one Princess and one Toad.

Collab #2: Super Mario World

Slow beginnings

The second project's outline

After a poll was held Super Mario World was choosen as the next theme for the new Iso Collab. However a new layout had to be made since another one could not be found where the first one was. Banana Head wass the creator of the winning design. Production soon started on May 20th, 2006 and is currently still in progress. Mario Gamer continued as "Project Manager", though quitting for a short period of time. He later rejoined when the idea of matching palettes at the end was though of by Black Squirrel.

The collab was finally finished on July 17th, 2006, just three days shy of two months and 6 times longer then the first one. A vote was held and Super Mario RPG was decided as the next theme.

Problems

The main problem of this collab is empty space. Many sides and mountain only have the basic background of Mario World and nothing interesting. The main reason is probably the theme of Mario World isn't as broad as Super Mario Bros 3.

There are two spaces with the number 21 on the map.

Another problem that has come up was when SonicProject's tile was not added for being flat and not in the correct palette. After it was decided that there would not be a set palette it was added with some adjustments by Kramer the Bird.

Trivia

Raccoon Sam was the first to "finish" a tile, however he's added much to it since posting it and therefore Shaw was actually first.

Mario Gamer was last to finish a square

Again, there is a hidden MFGG in one of the squares.

There are currently six Marios, and seven Luigis, while only one Bowser, one Peach and two Yoshis. There are three Koopalings, as opposed to the lone Morton in the first collaboration. Oddly enough, Five of those Luigis appear to be falling off of something, or attempting to climb up. Lee mixed characters from the cartoon and the comic into the collab.

Mario Gamer set a record with 27 squares, which is one fourth of the entire collab. It has yet to be surpassed.

Collab #3: Super Mario RPG

The next collab currently in planning stages. A poll was held and SMRPG was the most picked, narrowly beating out Super Mario Land. A layout was designed by SNF but due to him leaving, and his hard drive failing. A replacement has yet to be choosen.

Completed Collaborations

Contributors
Contributors

Unofficial Collabs

In July 2006, there was also a minor collaboration "Unofficial Isometric Collaboration 1" Featuring Peanut Gardens. Started by Raccoon Sam This was never finished, and lies deep in the PPP[1]. Several other unnofficial collabs have been started since, but these have prooven even more unsuccessful.

See Also