DJ Coco

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Revision as of 23:39, 27 July 2015 by Mors (talk | contribs) (moved DJane Coco to DJ Coco over redirect)

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DJ Coco

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Former & Other Groups
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Profile
Aliases: DJ Coco, DJane Coco, Lightning the Hedgehog, dj trackmania, sonic-maker, TM, Super Thunder Dimentio, Caramelldancer Konakona
Real name: Monika Kneringer
Interests: Game Maker, Fangames, Anime, Team Dimensional
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DJ Coco, formerly known as DJane Coco, is an Austrian member from MFGG who joined on the 10th of May, 2008. She uses GameMaker: Studio to make her fangames. She is currently a member of Team Dimensional and working on a team project she plans on selling, too. She is also working on a number of indie projects!

Member History

When she first joined the forums she wanted to create a game in the Ultramario Engine and asked the forums for help to implement the Super Leaf power-up for her. This way she got to know Tsuka (known as Latia back then and later as Miaxis), who was willing to help out. DJane Coco declined all advice she could get and even turned down code snippets, claiming that she would just want someone to implement all the stuff for her and upload it afterwards. Tsuka programmed the leaf for her, but somehow it did not work on her computer. Around that time she came up with thousands of concepts for fangames and always asked the forums for help. Even when she was helped, she made no progress though and all those concepts have gone to waste without even an alpha version of any game having come to exist. People have told her that she can't just ask for help all the time and that she needed to learn to code herself, but she refused to. She then actually started a project with the help of some tutorials and Miaxis called Blocky, but it got scrapped due to lack of motivation.

Many other projects followed and even though she did not intend to learn code, she began to understand the code by copypasting single snippets and gradually became more interested. By now, she's really experienced with Game Maker already and also has her own Mario engine, which she claims plays as awesome as Super Mario World. It will be featured in her game Super Mario Adventure, also known as The Super Mario Bros. 5 Project, an indirect sequel to Super Mario World which she always wished received a direct sequel. The game is paused until her other projects get finished. She was in a relationship with Tsuka.

Fangames

The first two games she actually completed were "Super Mario - Quest for the Purple Coins" and Super Mario Phone, both of which were made entries into Minigame Competitions. Super Mario Phone scored a 3rd place. As soon as the forums got updated she kind of left but she came back to lurk around the forums again, even if she's not posting that much anymore. In February 2013 she posted another game called Super Mario Bros. - The Next Levels, which is by far superior to her other early Mario fangames. It also was the Game of the Month of February, 2013. At this point, she had three other fangames planned fangames. One of them is "Luigi's Adventure - Fairytale of Crystallica", a fangame featuring graphics by DJane Coco herself and Jake Von that takes inspiration from "Super Luigi Dreams" and Psycho Waluigi. However, Jake Von got fired from the project, but remains as a character in the game. The other one is Super Mario Country, a Gameboy-styled Super Mario Land 2 fangame which also features custom graphics made by DJane Coco herself. This one had been completed, and won a Game of The Month Award. She had started work on a fangame known as Super Mario Blackout, a Super Mario 64 and Super Mario Sunshine inspired game, but with an electrical theme. However, that was scrapped, and she went on to create Paper Mario 3D Land. Sadly, she lost interest in fangaming during this games development, which led to a lower quality release (this did not, however, keep the game from receiving a huge amount of praise). But after playing a good amount of Toadette Strikes, she got back into fangaming and continued working on Super Mario Blackout. She also continued working on Sonic Hexacide, and managed to finish it.

The Super Mario Bros. 5 Project

Her biggest and most noticeable fangame is Super Mario Adventure, which she also refers to as The Super Mario Bros. 5 project, as it's supposed to be an indirect sequel to Super Mario World. Basically she wants it to be as official as possible, so she tries to imitate Nintendo's style. The game is supposed to feature lots of new elements and act like Super Mario World did compared to Super Mario Bros. 3. The game is still in a very early stage and not going to be finished any time soon, as she wants to take her time to make sure this game will be perfect. All sprites and music will be custom made specifically for this game. Chaoxys is the lead spriter of this project. It is currently on hold, but she is open to picking it up in the future.

Other Games

DJane Coco also likes to code lots of original games, but only two of them got finished so far, being Space Case and a Super Mario 64 inspired game named The Underground Hotel she made in just 8 days for the birthday of her brother. Currently she's working on a team project called Codename 008: Cliax Chaos. There's lots of other games lying around her HDD too, which are either currently paused or scrapped. After Paper Mario 3D Land's completion, she began work on two indie games, one inspired by F-Zero, and one by Charlie The Duck.

Working as Site Staffer

On 17th of April 2013, she got promoted to be part of the site staff. As she has lots of free time she is willing to help out in the queue, speeding up the process quite a bit. She doesn't accept everything that works, though, also considering the quality. Effortless works are getting declined by her. It is rumored she got the position in the site staff by bribing VinnyVideo with the Austrian delicacy Leberkäse, but these rumors are not officially confirmed.

Acquiring a Global Moderator status

On 11th of July 2013, she was promoted to become one of the new global moderators alongside Fujiko and Gameboy. DJ Coco was promoted to Administrator on both the forums and mainsite on February 16, 2015.