Difference between revisions of "Revenge of the Walrus"

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''Revenge of the Walrus'' is [[VinnyVideo]]'s most recent game. The game is a platformer based on [[DeeY]]'s engine, but it fixes some of the engine's glitches and adds numerous new enemies from Super Mario 64, the New Super Mario Bros. games, and other Mario games, as well as other features such as cutscenes and an achievements system. VinnyVideo had also planned to add additional power-ups inspired by New SMB Wii, like the Propeller Hat, but this plan was scrapped. ''Revenge of the Walrus'' is the first fangame to use tiles from New SMB Wii.
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'''''Revenge of the Walrus''''' is [[VinnyVideo]]'s most recent game. The game is a platformer based on [[DeeY]]'s engine, but it fixes some of the engine's glitches and adds numerous new enemies from Super Mario 64, the New Super Mario Bros. games, and other Mario games, as well as other features such as cutscenes and an achievements system. VinnyVideo had also planned to add additional power-ups inspired by New SMB Wii, like the Propeller Hat, but this plan was scrapped. ''Revenge of the Walrus'' is the first fangame to use tiles from New SMB Wii.
  
 
Revenge of the Walrus builds on VinnyVideo's first major platform games, [[Marioy 2]], [[Aventura de Luigi]], and [[Mario's Steroid Adventure]], and the author hopes that he has improved on his earlier work by making ''Revenge of the Walrus'' less of a "[[Hello]] clone." In fact, the latest version has eliminated pretty much all of the Hello vestiges.
 
Revenge of the Walrus builds on VinnyVideo's first major platform games, [[Marioy 2]], [[Aventura de Luigi]], and [[Mario's Steroid Adventure]], and the author hopes that he has improved on his earlier work by making ''Revenge of the Walrus'' less of a "[[Hello]] clone." In fact, the latest version has eliminated pretty much all of the Hello vestiges.

Revision as of 20:13, 8 January 2012

Revenge of the Walrus
Developer(s) VinnyVideo
Announce Date April 3, 2010
Release Date December 21, 2011
Genre Platform
Players 1
Input Keyboard
Medium Game Maker 8
Platform Windows
Status Released

Revenge of the Walrus is VinnyVideo's most recent game. The game is a platformer based on DeeY's engine, but it fixes some of the engine's glitches and adds numerous new enemies from Super Mario 64, the New Super Mario Bros. games, and other Mario games, as well as other features such as cutscenes and an achievements system. VinnyVideo had also planned to add additional power-ups inspired by New SMB Wii, like the Propeller Hat, but this plan was scrapped. Revenge of the Walrus is the first fangame to use tiles from New SMB Wii.

Revenge of the Walrus builds on VinnyVideo's first major platform games, Marioy 2, Aventura de Luigi, and Mario's Steroid Adventure, and the author hopes that he has improved on his earlier work by making Revenge of the Walrus less of a "Hello clone." In fact, the latest version has eliminated pretty much all of the Hello vestiges.

ROTW is believed to be VinnyVideo's final full-length fangame, but he still plans to help with other projects and submit entries for things like Minigame Competitions. Vinny has also considered making an indie RPG.

Story

Mario has been kidnapped by a group of walruses and transported to a psychiatric prison located in the basement of the walruses' military base. Mario must find a way out of the jail and save the world from doom while uncovering the truth about the myriad sinister plots going on.

Reception

An early demo of Revenge of the Walrus first appeared in the Development Center on September 25, 2010, garnering little attention but earning the respect of most of the people who played it. The game was also showcased at NCFC 2010, and even though the submission was quite rushed and glitchy, the game earned better scores than many games that were more polished and better-promoted. VinnyVideo submitted another version at NCFC 2011, but this version was very glitchy because many fundamental changes to the engine hadn't been finished yet. The final version was submitted on December 21, 2011, and earned almost universally positive reviews, although many players were frustrated by a couple of glitches - especially a problem that occasionally forced players to replay complete levels - that slipped through bug-testing.

Links