Fire Emblem Online

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Fire Emblem Online
No image
Developer(s) Ryo, Xgoff, Draco
Announce Date May 2005
Release Date When your grandchildren perish
Genre Strategy / RPG
Players Multiple
Input Standard keyboard
Medium Multimedia Fusion, Multimedia Fusion 2
Platform Windows
Status On life support
 Custom redblock.png This article is about a fangame that has ceased production.

No further work is being done on this project, and a release is not likely.


Fire Emblem Online is a gaming project announced in late May of 2005.

Intended to bring the MFGG community together into a golden age of friendship, Jeigans, and colosseum abuse, this project has not entered any coherent form of development aside from basic engine creation and ideas, and is currently in a "thoughtshowering" status. Ryo claims to be writing a story, but no evidence has been presented to this effect.

FEO's failure to come into existence causes it to fall into the same vein as Duke Nukem Forever or electrical fires, and they are mentioned on occasion if a game is overhyped and / or canned.

The game is limited to PC platforms, but this may change when Draco codes in it in C++ and crashes everybody, or when MMF2 adds Java runtime. FEO will allegedly support full-blown multiplay over any Internet connection, in addition to a campaign mode with an intricate story of Shakespearean quality riddled with lovable characters, a Jeigan or two, and a cute little Est.

(I don't know what an Est is either.)


The Hoax

Screenshots of the game were provided by Ryo and Draco on several occasions. The expertise of their design led to SonicProject's movement of the game's topic into the Fangame Discussion, when it was originally in the Pointless Post Palace. The hoax was generally believed on a level similar to that of Super Smash Bros. Online. A few screenshots of the actual engine in both working and non-working stages were provided by Xgoff, who also created a logo.

The developers occasionally state that they are making progress, yet whether or not this is true is unknown. However, Xgoff has taken the initiative to develop a partially accurate engine, though it is still highly inefficient and misses viable squares. He has an idea for an engine that will work, though it is complex enough that even explaining its function is extremely difficult.


The Site

Ryo is currently planning a website to host and carry information of FEO, as well as other games in the official Fire Emblem series. If he goes through with this, chances are Draco will code it, and then somebody will hack it with NotePad and a guitar amplifier because Draco used $_POST in his SQL queries.


Trivia

  • Fire Emblem Online has few resources coded straight into MMF. Instead, it is made using modular editors (such as battle, character, and map editors). These separate files are encrypted and processed with a central engine. It is possible the editors may be released some time after the game itself.
  • Kaepora was recently stated as being one of the writers for the game if Ryo returned the favor by creating ending artwork for Thingio. Ryo agreed, but has still not supplied the artwork.

External Links