Difference between revisions of "Zelda Online"
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− | '''Zelda Online''' is a project currently under development by [[Noone]], planned to be released as a Demo/Beta for [[NCFC]] II. The game, other than being a nice, fun-to-play MORPG, is meant to bring a good MO to the program [[Game Maker]], and set the standard higher, making online [[Game Maker]] games require higher quality to compete. | + | '''''Zelda Online''''' is a project currently under development by [[Noone]], planned to be released as a Demo/Beta for [[NCFC]] II. The game, other than being a nice, fun-to-play MORPG, is meant to bring a good MO to the program [[Game Maker]], and set the standard higher, making online [[Game Maker]] games require higher quality to compete. |
It uses 39DLL for TCP/IP connectivity, the NetVar system for the server status feature, MySQL for player saving and private message support, and GM SPC in order to play SPCs, subject to change. | It uses 39DLL for TCP/IP connectivity, the NetVar system for the server status feature, MySQL for player saving and private message support, and GM SPC in order to play SPCs, subject to change. |
Revision as of 20:37, 23 February 2012
Zelda Online | |
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Developer(s) | Noone |
Announce Date | July 30, 2008 |
Release Date | Unknown |
Genre | Online Adventure/Action |
Players | Many |
Input | Standard Keyboard. |
Medium | Game Maker 6.1 |
Platform | Windows, hopefully Mac and GNU/Linux (if there'll be a cross-platform version of GM) |
Status | In Progress |
Zelda Online is a project currently under development by Noone, planned to be released as a Demo/Beta for NCFC II. The game, other than being a nice, fun-to-play MORPG, is meant to bring a good MO to the program Game Maker, and set the standard higher, making online Game Maker games require higher quality to compete.
It uses 39DLL for TCP/IP connectivity, the NetVar system for the server status feature, MySQL for player saving and private message support, and GM SPC in order to play SPCs, subject to change. He plans to use a Winamp-based system in order to play any music file supported by winamp.
Legend of Zelda: A Link to the Past graphics and sounds were once used, but now Parallel Worlds, a LTTP hack, graphics are used. Daniel Barras's font from his Game Maker textbox example is also used.
NCFC II
The booth was a basic black background HTML page with a PHP guestbook, the video, a GIF of screenshots and a short "about", with the engine test.
The engine test was fairly good. It had the connection, movement, signs, and grass/bushes finished. The booth did gain is some popularity, but not much.
The work on Zelda Online continues.