Difference between revisions of "SDL"

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'''SDL''', or ''Simple DirectMedia Layer'', is a cross-platform, open-source library programmed in [[C]]. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms.
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'''SDL''', or ''Simple DirectMedia Layer'', is a cross-platform, open-source library programmed in C. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms.
  
 
C and [[C Plus Plus|C++]] are used directly with SDL, but it also provides various bindings to other languages, such as [[C Sharp|C#]] or [[Java]], or scripting languages like [[Python]] and [[Lua]].
 
C and [[C Plus Plus|C++]] are used directly with SDL, but it also provides various bindings to other languages, such as [[C Sharp|C#]] or [[Java]], or scripting languages like [[Python]] and [[Lua]].

Latest revision as of 02:38, 28 June 2017

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SDL, or Simple DirectMedia Layer, is a cross-platform, open-source library programmed in C. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms.

C and C++ are used directly with SDL, but it also provides various bindings to other languages, such as C# or Java, or scripting languages like Python and Lua.

On Windows, it uses DirectX, while on Unix-like Systems, it uses the X Window System.

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