Difference between revisions of "Pokemon BattleMap"

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Instead of a standard tree-shaped tournament, the game was played as a board game. The battle was originally going to be a chess board, but with relatively complicated rules and 32 players, the task was cumbersome.
 
Instead of a standard tree-shaped tournament, the game was played as a board game. The battle was originally going to be a chess board, but with relatively complicated rules and 32 players, the task was cumbersome.
 
[[Parakarry]] eventually took command of the tournament and simplified the rules and changed the game just enough to make it simpler to pick up and still retain the war feeling of a board game. There was a large map that had Team Ho-oh and Team Lugia, eight pieces per side. Each side could move their pieces a total of three spaces per turn, divided among pieces if need be. If two pieces hit, they would battle. The winner remained, and the loser was destroyed. The overall goal was for one of the pieces to destroy the flagship piece, Ho-oh or Lugia.
 
[[Parakarry]] eventually took command of the tournament and simplified the rules and changed the game just enough to make it simpler to pick up and still retain the war feeling of a board game. There was a large map that had Team Ho-oh and Team Lugia, eight pieces per side. Each side could move their pieces a total of three spaces per turn, divided among pieces if need be. If two pieces hit, they would battle. The winner remained, and the loser was destroyed. The overall goal was for one of the pieces to destroy the flagship piece, Ho-oh or Lugia.
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Revision as of 17:17, 12 August 2006

The Pokemon BattleMap was a tournament held during the pokemon netbattle fad on MFGG. Instead of a standard tree-shaped tournament, the game was played as a board game. The battle was originally going to be a chess board, but with relatively complicated rules and 32 players, the task was cumbersome. Parakarry eventually took command of the tournament and simplified the rules and changed the game just enough to make it simpler to pick up and still retain the war feeling of a board game. There was a large map that had Team Ho-oh and Team Lugia, eight pieces per side. Each side could move their pieces a total of three spaces per turn, divided among pieces if need be. If two pieces hit, they would battle. The winner remained, and the loser was destroyed. The overall goal was for one of the pieces to destroy the flagship piece, Ho-oh or Lugia.

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