Difference between revisions of "How-tos"
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− | The How-tos section of [[main site|MFGG]] is devoted to tutorials, originally those designed for [[The Games Factory]] and [[Multimedia Fusion]], and eventually [[Game Maker]]. How-tos can also be tutorials for skills such as [[spriting]], though these are rare. Usually, downloads consist of a open-source application, which can be opened to reveal how to do something in the program used, and an executable for those who do not have the appropriate program. How-tos exist as learning tools; users are expected to make changes or additions, and refrain from simply copy-pasting code. | + | The '''How-tos''' section of [[main site|MFGG]] is devoted to tutorials, originally those designed for [[The Games Factory]] and [[Multimedia Fusion]], and eventually [[Game Maker]]. How-tos can also be tutorials for skills such as [[spriting]], though these are rare. Usually, downloads consist of a open-source application, which can be opened to reveal how to do something in the program used, and an executable for those who do not have the appropriate program. How-tos exist as learning tools; users are expected to make changes or additions, and refrain from simply copy-pasting code. |
Usually complex and accurate [[engine]]s aren't released open-source, which means that the majority of downloads in the How-tos section don't explain everything needed to create a game, but can help a considerable amount. | Usually complex and accurate [[engine]]s aren't released open-source, which means that the majority of downloads in the How-tos section don't explain everything needed to create a game, but can help a considerable amount. | ||
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+ | ==External Links== | ||
+ | *[http://www.mfgg.net/index.php?act=resdb¶m=01&c=4 How-tos Section] | ||
[[Category:Site]] | [[Category:Site]] |
Latest revision as of 16:37, 23 December 2016
The How-tos section of MFGG is devoted to tutorials, originally those designed for The Games Factory and Multimedia Fusion, and eventually Game Maker. How-tos can also be tutorials for skills such as spriting, though these are rare. Usually, downloads consist of a open-source application, which can be opened to reveal how to do something in the program used, and an executable for those who do not have the appropriate program. How-tos exist as learning tools; users are expected to make changes or additions, and refrain from simply copy-pasting code.
Usually complex and accurate engines aren't released open-source, which means that the majority of downloads in the How-tos section don't explain everything needed to create a game, but can help a considerable amount.