Difference between revisions of "Hello clone"

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'''Hello Clone''' is a term used to identify a [[fangame]] as an [[engine]]-built game that lacks significant alterations to the base [[engine]]'s gameplay. While this term is most widely used in regards to [[fangames]] that are built off of [[Hello Mario Engine]], it is not uncommon for it to be applied to [[fangames]] built off of other [[engines]], such as [[DragezeeY Engine VII]]. It is also not uncommon for the music that is included in the [[engine]]'s source to be swapped out, as that requires minimal effort, and Hello Clones almost always have custom levels built by the [[engine]] cloner. This leads to many considering Hello Clones to be merely level packs.
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'''Hello Clone''' is a term used to identify a [[fangame]] as an [[engine]]-built game that lacks significant alterations to the base [[engine]]'s gameplay. While this term is most widely used in regards to [[fangames]] that are built off of [[Hello Mario Engine]], it is not uncommon for it to be applied to [[fangames]] built off of other [[engines]], such as [[DragezeeY Engine VII]]. It is not uncommon for the music that is included in the [[engine]]'s source to be swapped out, as that requires minimal effort, and Hello Clones almost always have custom levels built by the [[engine]] cloner. This leads to many considering Hello Clones to be merely level packs.
  
 
Another common characteristic of Hello Clones is that they use Super Mario Advance 4 or Super Mario All-Stars [[sprites]] as the main graphical style. While this is not inherent of Hello Clones, it is the most common practice as those are included in the source of most [[Mario]] engines, which in turn is because they are the most ripped and edited [[Mario]] sprites. The large volume of Hello Clones has lead to many [[fangamers]] growing sick of the over-used sprites.
 
Another common characteristic of Hello Clones is that they use Super Mario Advance 4 or Super Mario All-Stars [[sprites]] as the main graphical style. While this is not inherent of Hello Clones, it is the most common practice as those are included in the source of most [[Mario]] engines, which in turn is because they are the most ripped and edited [[Mario]] sprites. The large volume of Hello Clones has lead to many [[fangamers]] growing sick of the over-used sprites.
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==Hello Clone Examples==
 
==Hello Clone Examples==
* [[Super Mario Bros. 3 Advance]]
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* [[Super Mario 2D Land]]
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* [[Super Mario: Hard Game]]
  
==Hello Clone (Supernova)==
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==Typical Mario Game (Previously Known as Hello Clone)==
{{main|Typical Mario Game|Hello Clone (supernova)}}
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{{main|Typical Mario Game}}
On August 7th, 2012, [[Supernova]] released a short game called ''Hello Clone'', which he claimed to be a typical Hello SMB game. The first few levels were regarded as generic grassland levels, but the game gradually becomes less similar to a typical Hello clone. One level features a pogo-stick, while another has the player battling a [[Mario]] Nazi. The game has gotten positive reception for being much more imaginative than a Hello Clone.
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On August 7th, 2012, [[Supernova]] released a short game called ''Typical Mario Game'', which he claimed to be a typical game made with Hello's old SMB game. The first few levels were regarded as generic grassland levels, but the game gradually becomes less similar to a typical Hello clone and adds more gimmicks. One level features a pogo-stick, while another has the player battling a [[Mario]] Nazi. The game has gotten positive reception for being much more imaginative than a Hello Clone.

Revision as of 19:13, 21 July 2015

Hello Clone is a term used to identify a fangame as an engine-built game that lacks significant alterations to the base engine's gameplay. While this term is most widely used in regards to fangames that are built off of Hello Mario Engine, it is not uncommon for it to be applied to fangames built off of other engines, such as DragezeeY Engine VII. It is not uncommon for the music that is included in the engine's source to be swapped out, as that requires minimal effort, and Hello Clones almost always have custom levels built by the engine cloner. This leads to many considering Hello Clones to be merely level packs.

Another common characteristic of Hello Clones is that they use Super Mario Advance 4 or Super Mario All-Stars sprites as the main graphical style. While this is not inherent of Hello Clones, it is the most common practice as those are included in the source of most Mario engines, which in turn is because they are the most ripped and edited Mario sprites. The large volume of Hello Clones has lead to many fangamers growing sick of the over-used sprites.

It is very uncommon for Hello Clones to gain positive reception from the MFGG community, however many other communities have different standards and still regard Hello Clones as a novel idea.

Many fangame developers got into fangame development due to the availability of Hello Engine, many of whom originally knew of its existence from finding Hello Clones.


Hello Clone Examples

Typical Mario Game (Previously Known as Hello Clone)

Main article: Typical Mario Game

On August 7th, 2012, Supernova released a short game called Typical Mario Game, which he claimed to be a typical game made with Hello's old SMB game. The first few levels were regarded as generic grassland levels, but the game gradually becomes less similar to a typical Hello clone and adds more gimmicks. One level features a pogo-stick, while another has the player battling a Mario Nazi. The game has gotten positive reception for being much more imaginative than a Hello Clone.