Difference between revisions of "Texture"

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In game-making terms, a texture is a two-dimentional image which is usually attached to polygons in order to form a three-dimentional [[model]]. Sometimes a [[sprite]] is used as a texture (like in the case of Paper Mario), and can be ripped to form a sprite sheet. However, it is deemed impossible to rip a texture from a screenshot of the game due to the infinate amount of rotations/zooms that can be done to it, which means any textures ripped need to be from a tile viewer, or directly from the ROM.
 
In game-making terms, a texture is a two-dimentional image which is usually attached to polygons in order to form a three-dimentional [[model]]. Sometimes a [[sprite]] is used as a texture (like in the case of Paper Mario), and can be ripped to form a sprite sheet. However, it is deemed impossible to rip a texture from a screenshot of the game due to the infinate amount of rotations/zooms that can be done to it, which means any textures ripped need to be from a tile viewer, or directly from the ROM.
  
[[Category:Fangame]]
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[[Category:Fangame_Terms]]

Latest revision as of 22:52, 24 May 2007

In game-making terms, a texture is a two-dimentional image which is usually attached to polygons in order to form a three-dimentional model. Sometimes a sprite is used as a texture (like in the case of Paper Mario), and can be ripped to form a sprite sheet. However, it is deemed impossible to rip a texture from a screenshot of the game due to the infinate amount of rotations/zooms that can be done to it, which means any textures ripped need to be from a tile viewer, or directly from the ROM.