Difference between revisions of "Super Smash Bros. Fight!!"

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(Special Effects)
(Special Effects)
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==Special Effects==
 
==Special Effects==
Unknown from many other games, [[Super Smash Bros. Fight!!|SSBF]] has a huge use of special effects. These are, for example the zoom effect. The zoom effect is, infact, very easily made by incressing pixel sizes when players get nearer to eachother. This is though one of the main reasons that [[Super Smash Bros. Fight!!|SSBF]] may be unplayable to users with weak computers, but in the newer version you can set these special effects OFF. Other special effects is the [[Hyper Mode]] that makes players damage meter go endless and they go on fire. This mode is acessed by dealing alot of damage or taking alot, but picking up items decress the chance of [[Hyper Mode]].
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Unknown from many other games, [[Super Smash Bros. Fight!!|SSBF]] has a huge use of special effects. These are, for example the zoom effect. The zoom effect is, infact, very easily made by incressing pixel sizes when players get nearer to eachother. This is though one of the main reasons that [[Super Smash Bros. Fight!!|SSBF]] may be unplayable to users with weak computers, but in the newer version you can set these special effects OFF. Other special effects is the [[Hyper Mode]] that makes players damage meter go endless and they go on fire. This mode is acessed by dealing alot of damage or taking alot, but picking up items decress the chance of [[Hyper Mode]]. When in [[Hyper Mode]], the player is able to do his or her [[Hyper Mode|"special attack"]] diffrent from each character. This attack is quite unusual and does partly more damage than any attack in the game. It can do up to 200% damage on a player, and before you know, the player is dead!
  
  
  
 
[[Category:Fangame]]
 
[[Category:Fangame]]

Revision as of 06:16, 5 July 2006

Super Smash Bros. Fight
No image
Developer(s) MechaBowser
Announce Date 2006
Release Date 2006
Genre Fighting
Players 1
Input Standard keyboard
Medium Unknown?
Platform Windows
Status Released as BETA

Overview

Titlescreen made by dsguru.

Super Smash Bros. Fight!! is probably MechaBowser's first ever announced game. It has a stable engine, and the game was basically born at MFGG. It was, in fact, the first game ever on MFGG to have the zoom effect. MechaBowser had more than 12 PMs after his first release with the zoom effect, all asking how he did it.

Multiplayer

SSBF was never meant to be played singleplayer. The first release was a single stage with 4 players that could fight eachother. In later versions, online mode was added to support people who didn't have any friends in the near to play with. It only worked atfirst with 1 vs 1, but later on allowed 3 and 4 player matches.

Special Effects

Unknown from many other games, SSBF has a huge use of special effects. These are, for example the zoom effect. The zoom effect is, infact, very easily made by incressing pixel sizes when players get nearer to eachother. This is though one of the main reasons that SSBF may be unplayable to users with weak computers, but in the newer version you can set these special effects OFF. Other special effects is the Hyper Mode that makes players damage meter go endless and they go on fire. This mode is acessed by dealing alot of damage or taking alot, but picking up items decress the chance of Hyper Mode. When in Hyper Mode, the player is able to do his or her "special attack" diffrent from each character. This attack is quite unusual and does partly more damage than any attack in the game. It can do up to 200% damage on a player, and before you know, the player is dead!