Difference between revisions of "SDL"
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− | {{ | + | {{delete|A page that has nothing to do with MFGG.}} |
− | '''SDL''', or ''Simple DirectMedia Layer'', is a cross-platform, open-source library programmed in | + | |
+ | '''SDL''', or ''Simple DirectMedia Layer'', is a cross-platform, open-source library programmed in C. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms. | ||
C and [[C Plus Plus|C++]] are used directly with SDL, but it also provides various bindings to other languages, such as [[C Sharp|C#]] or [[Java]], or scripting languages like [[Python]] and [[Lua]]. | C and [[C Plus Plus|C++]] are used directly with SDL, but it also provides various bindings to other languages, such as [[C Sharp|C#]] or [[Java]], or scripting languages like [[Python]] and [[Lua]]. | ||
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== External Links == | == External Links == | ||
*[http://www.libsdl.org/ Main page] | *[http://www.libsdl.org/ Main page] | ||
+ | [[Category:Other]] |
Latest revision as of 02:38, 28 June 2017
SDL, or Simple DirectMedia Layer, is a cross-platform, open-source library programmed in C. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms.
C and C++ are used directly with SDL, but it also provides various bindings to other languages, such as C# or Java, or scripting languages like Python and Lua.
On Windows, it uses DirectX, while on Unix-like Systems, it uses the X Window System.