Difference between revisions of "SDL"
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'''SDL''', or ''Simple DirectMedia Layer'', is a cross-platform, open-source library programmed in [[C]]. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms. | '''SDL''', or ''Simple DirectMedia Layer'', is a cross-platform, open-source library programmed in [[C]]. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms. | ||
− | C and [[C Plus Plus]] are used directly with SDL, but it also provides various bindings to other languages, such as [[C Sharp|C#]] or [[Java]], or scripting languages like [[Python]] and [[Lua]]. | + | C and [[C Plus Plus|C++]] are used directly with SDL, but it also provides various bindings to other languages, such as [[C Sharp|C#]] or [[Java]], or scripting languages like [[Python]] and [[Lua]]. |
== External Links == | == External Links == | ||
*[http://www.libsdl.org/ Main page] | *[http://www.libsdl.org/ Main page] |
Revision as of 22:40, 18 January 2009
SDL, or Simple DirectMedia Layer, is a cross-platform, open-source library programmed in C. It provides various pre-programmed functions related to graphics, audio, input, and more. By design, a program written using SDL can be compiled on nearly any platform, including non-PC platforms.
C and C++ are used directly with SDL, but it also provides various bindings to other languages, such as C# or Java, or scripting languages like Python and Lua.