Mario Starshine

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Revision as of 23:27, 9 February 2008 by Draco Icebane (talk | contribs)
Mario Starshine
No image
Developer(s) Draco Icebane
Announce Date Draco's arrival, October 22, 1999 (or so)
Release Date TBA
Genre Platform
Players 1
Input Standard keyboard
Medium Multimedia Fusion
Platform Windows
Status Unknown
Not to be confused with Mario Starshine: Island Adventure.



 Yellow!box.gif This article is about a fangame that has entered a state of hiatus.

Development of this game has paused for an extended period of time.


Mario Starshine is one of many games Draco claims to be working on. Other names and renditions include Ultimate Mario and Mario Awesome.


Ultimate Mario

Ultimate Mario was shown on the ezBoard shortly after Draco's arrival. It was considered advanced for its time but presented a myriad horrendous errors, such as:

  • Death sequence did not function;
  • Kicking off of walls when you are standing next to them; and
  • Playing extremely loud sound effects for no apparent reason.


Mario Starshine

Mario Starshine was created from scratch and not from the doomed Ultimate Mario engine. Although it was superior in many ways, it was eventually halted, due to the lack of programmer's commentary in the engine and The Games Factory's limitation. Before its inevitable descent into the abyss, it had quite a few features:

  • Wall-jumping, which unfortunately still held the error of executing while standing next to a wall
  • Able to slide down walls ala Super Mario Sunshine
  • Holding up and pressing Jump would automatically bounce off of any walls touched until landing
  • Small, Super, Metal, and Ninjitsu Mario somewhat functioned
  • Starman
  • Could bounce off of Toads' heads


Mario Awesome

Mario Awesome is the first in this family to be delayed not by over-complication or medium limitation but by Draco's not actually knowing how to do what he wants to. In this case, specifying exactly how many pixels Mario will jump and in what time period. Draco has recently figured out how to do this and the project could potentially proceed. This state of the engine is intended to hold the following features:

  • Elementary walking and leaping, which may change during runtime
  • Reversible gravity (good luck with that Draco)
  • Mushroom, Phantom Mushroom, Metal Mushroom, Fire Flower, Ninja Robe, and various undisclosed powers
  • Wall-Slide / Wall-Jump, Backflip, Triple Jump, Hip Drop, Slide and Roll
  • Some enemies, such as bosses, may be composed of multiple sprites and animated ingame
  • It may have custom music

See also