Difference between revisions of "MPUZ: Generic Terms"
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The following is a list of terms used within the [[MPUZ: Developing|documentation]] that aren't necessarily "correct" within the [[MPUZ|game]] or engine itself. Usually they are used to avoid implying that there may be only one correct choice when there could be many. | The following is a list of terms used within the [[MPUZ: Developing|documentation]] that aren't necessarily "correct" within the [[MPUZ|game]] or engine itself. Usually they are used to avoid implying that there may be only one correct choice when there could be many. | ||
− | *'''selector''': A keyword that refers to a given [[MPUZ: Objects|object instance]]. [[MPUZ: Functions|'''player''', '''me''', '''other''', and '''selected''']] are all keywords that can be used instead of '''selector'''. '''selector''' itself means nothing to the runtime engine. | + | *'''selector''': A keyword that refers to a given [[MPUZ: Objects|object instance]]. [[MPUZ: Functions|'''player''', '''me''', '''other''', and '''selected''']] are all keywords that can be used instead of '''selector'''. '''selector''' itself means nothing to the runtime engine. In certain cases '''null''' may be used. |
Latest revision as of 20:06, 28 July 2009
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The following is a list of terms used within the documentation that aren't necessarily "correct" within the game or engine itself. Usually they are used to avoid implying that there may be only one correct choice when there could be many.
- selector: A keyword that refers to a given object instance. player, me, other, and selected are all keywords that can be used instead of selector. selector itself means nothing to the runtime engine. In certain cases null may be used.