MPUZ: Functions

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The following is a list of functions and keywords used by MPUZ's engine.

Keywords and Global Variables

Object references

For a breakdown of the variables contained in the object structure, check out MPUZ: Object Variables.

  • me: the reference to the object currently having its script executed. For example, an object may use me.x within its script to retrieve its x position.
  • other: the reference to the other object involved in an event, usually collisions. Note that this variable becomes valid only in certain cases.
  • player: refers to the player object.
  • selected: a special reference that actually references more than one object. It performs a given action to each of its instances individually. Like other, it is only valid in certain cases; namely only after using select(), and becomes invalid at the end of the calling object's event.

Functions

Game

Level

Object

HUD

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