Difference between revisions of "Texture"
From Mario Fan Games Galaxy Wiki
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In game-making terms, a texture is a two-dimentional image which is usually attached to polygons in order to form a three-dimentional [[model]]. Sometimes a [[sprite]] is used as a texture (like in the case of Paper Mario), and can be ripped to form a sprite sheet. However, it is deemed impossible to rip a texture from a screenshot of the game due to the infinate amount of rotations/zooms that can be done to it, which means any textures ripped need to be from a tile viewer, or directly from the ROM. | In game-making terms, a texture is a two-dimentional image which is usually attached to polygons in order to form a three-dimentional [[model]]. Sometimes a [[sprite]] is used as a texture (like in the case of Paper Mario), and can be ripped to form a sprite sheet. However, it is deemed impossible to rip a texture from a screenshot of the game due to the infinate amount of rotations/zooms that can be done to it, which means any textures ripped need to be from a tile viewer, or directly from the ROM. | ||
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Revision as of 10:28, 6 July 2006
In game-making terms, a texture is a two-dimentional image which is usually attached to polygons in order to form a three-dimentional model. Sometimes a sprite is used as a texture (like in the case of Paper Mario), and can be ripped to form a sprite sheet. However, it is deemed impossible to rip a texture from a screenshot of the game due to the infinate amount of rotations/zooms that can be done to it, which means any textures ripped need to be from a tile viewer, or directly from the ROM.