Difference between revisions of "Talk:Game Design Fundamentals: How to Reach New Heights"

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Latest revision as of 00:12, 29 July 2013

If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -VinnyVideo 12:44, 27 July 2013 (EDT)

Vitiman here, pointlessly editing this Talk page to remind you that I once again came up with the absolutely brilliant pun in the article title. This was totally necessary! Rystar (T|C) 14:19, 27 July 2013 (EDT)