Difference between revisions of "Multimedia Fusion"

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Revision as of 05:24, 30 May 2006

Multimedia Fusion, also known as MMF, is another game-creation tool by Clickteam. It is regarded as TGF's successor due to its many advanced and otherwise improved features. Like TGF, it comes in two versions, MMF 1.2 for 16-bit applications and MMF 1.5 for 32-bit applications. MMF 1.5 is the preferred version; it is both vastly improved over MMF 1.2 and it allows an unlimited amount of extensions to be installed, which help expand its functionality. A MMF 2.0 is said to be in the making.

Registration

Registration is similar to TGF, but the standard version costs $99 while the pro version costs $299. The professional version gives you a license to sell your games, and allows the use of pro-only extensions. Non-registered versions remain active for 30 days. Regardless of which version is used, no splash screens are displayed when a program exits.

Like TGF, MMF cannot build executables if it is not registered.

Interface Adjustment

A common complaint of those who migrate from TGF to MMF is the interface. MMF has a more "professional" look to it, with more of its features available as buttons. This can cause confusion with those who have used TGF for a long time. Fortunately MMF allows you to customize toolbars.

Another problem is the animation editor, which visually looks nothing like TGF's.

Known Issues

While much more stable than TGF, MMF is not without its issues. Its animation editor tends to be quite unstable with large images, and most people abhor its interface. On occasion, MMF fails to create a TEMP folder for an application's files, preventing an application from being saved or run. Fortunately this problem can be solved by creating the folder specified in the error box and placing it in the appropriate directory. It has also been known to corrupt .GAM and .CCA files, although this occurs much more infrequently than it does in TGF.

MMF inherits the buggy platform engine from TGF, usually forcing people to create a static engine.

While MMF can support up to 10,000 objects at runtime (compared to around 250 for TGF), only a few hundred or so can be displayed at once due to lag; this is most apparent with larger objects.

See Also