Difference between revisions of "Model"

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A model is the three-dimentional equivelant to a [[sprite]]. Normally used in 3D games, a model is basically made up of polygons, to which [[texture|textures]] are usually applied.
 
A model is the three-dimentional equivelant to a [[sprite]]. Normally used in 3D games, a model is basically made up of polygons, to which [[texture|textures]] are usually applied.
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[[Category:Site]]

Revision as of 11:35, 7 July 2006

A model is the three-dimentional equivelant to a sprite. Normally used in 3D games, a model is basically made up of polygons, to which textures are usually applied.