Difference between revisions of "Miraculous Boss Battle Series"

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(Trivia)
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| program = [[Game Maker]]
 
| program = [[Game Maker]]
 
| status = Completed, but there may be more}}
 
| status = Completed, but there may be more}}
'''The Miraculous Boss Battle series''' is a set of shovelware created by the user "Awesomeface
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'''The Miraculous Boss Battle series''' is a set of poorly designed shovelware created by the user [[Awesomeface]] which all use Game Maker's default platforming engine.
  
 +
==Series Overview==
 +
It's known to all fangamers that Mario castle stages should be challenging. The Miraculous boss battle series ''attempts'' to do just that with its castle-based levels. All three games use the exact same engine, which is the excessively floaty standard platform engine provided for Game Maker. All three use the same graphics for Mario, which clashes with the default graphics that were used for the scenery and the poor graphics for the bosses.
  
=Series overview=
+
==The First Game==
It's known to  all fangamers that Mario castle stages should be challenging. Sometimes, incredibly difficult even. The Miraculous boss battle series ''attempts'' to do just that with its castle stage based "Levels". All three games use the exact same engine, which is the standard Platform engine that you can get for the Game Maker program, which is also ''too'' floaty; and all three use the same graphics for Mario, which does not match up with the default graphics that were used for the scenery and the below subpar job on the bosses.
+
Arguably one of the better games in the series, though this isn't saying much. This doesn't have the ladders that are in the second and third installments, but it has coins and invisible holes ala Zelda 2 (Only if they didn't get the cross). The boss for this game is a gigantic square covered in spikes that throws a smaller spikeball. In a violation of common sense, you must jump ''into'' this projectile to kill the boss. The coins and invisible holes do not appear in any other game.
  
=The First game=
+
==The Sequel==
Arguably one of the best in the series. This doesn't have the ladders that are in the second and third installments, but it has coins and invisible holes ala Zelda 2 (Only if they didn't get the cross). The boss for this game is a gigantic square spikeball that sends a smaller spikeball which you must jump into to kill the boss. the coins and invisible holes do not appear in any other game.
+
This tries to improve on the issues the plagues the first game by adding on to the game with the ladder function that comes with the platform engine itself. The ladders are actually pillars, which Mario appears ''behind''. The game, which came out exactly one full week later, was still plagued by the fact that it used the standard platform engine. It also added "enemies", fireballs that bounced haphazardly around and had no clear pattern on their movement. The boss in this one is not a boss according to the creator of the series, but rather trap wall that you must run away from with the aforementioned fireballs in certain areas. The "boss"'s graphics are that of one of the enemies in Syobon Action (the one that throws you).
  
=The Sequel=
+
==The Infamous Boss Battle 3==
This tries to improve on the issues the plagues the first game by adding on to the game with the ladder function that comes with the platform engine itself. The ladders are actually pillars, which Mario appears ''behind''. The game, which came out exactly one full week later, was still plagued by the fact that it used the standard platform engine, it also added "enemies", fireballs that bounced haphazardly around and had no clear pattern on their movement. The boss in this one is not a boss according to the creator of the series, but rather trap wall that you must run away from with the aforementioned fireballs in certain areas. The "boss"'s graphics are that of one of the enemies in Syobon Action.(The one that throws you)
+
This second sequel is probably the most infamous of them all, with many bad comments and horrid reception. This third game, as with the second and first, uses the same platforming engine, but this time adds in some music stolen from Capcom, bigger wall block graphics, and "Thwomps" that don't actually look or act like Thwomps at all. This replaces the pillar ladders seen in previous game with actual ladders, that again, use the default GM graphics. The "Boss" in this game is a gigantic "Thwomp" that Mario must stomp on, once again violating common sense with spiked objects. However, this boss is incredibly easy and all you really have to do is just jump on once and you will be bounced between the wall and the boss until it's dead. This is most infamous Boss battle game in the series due to the annoying, stupid, and confusing comments that were left on the game's page between Awesomeface himself and the people who played it and were giving their opinion on it.
  
=The Infamous Boss Battle 3=
+
==Reception==
This second sequel is probably the most infamous of them all, with many bad comments and horrid reception. This third game, as with the second and first, uses the same platforming engine, but this time adds in some music stolen from Capcom, bigger wall block graphics, and "Thwomps" that don't actually look or act like Thwomps at all. This replaces the pillar ladders seen in previous game with actual ladders, that again, use the default GM graphics. The "Boss" in this game is a gigantic "Thwomp" that Mario must stomp on. However, this boss is incredibly easy and all you really have to do is just jump on once and you will be bounced between the wall and the boss until it's dead. This is most infamous Boss battle game in the series due to the annoying, stupid, and confusing comments that were left on the game's page between Awesomeface himself and the people who played it and were giving their opinion on it.
+
The praise for these games is very little. The series might have fared better if it weren't for the laziness of the creator in making them. The third one is the most infamous due to the comments left. Awesomeface noticed all of the bad ratings in the reviews and said in a comment: "Warning: If you rate games of 1/10 & 2/10 & 3/10, i will ban those members who rated bad!". This caused many of the members who simply thought of him as a mediocre game creator to mock this post and lay out the truth for him: He wasn't important enough to ban people, and even if he was, he would need a good reason to ban them. All in all, the games were seen as mediocre at best and Awesomeface was seen as a model example of how ''not'' to take criticism.
  
=Reception=
+
==Trivia==
The praise for these games is few and far between. The series might have fared better if it weren't for the laziness of the creator in making them. The third one being most infamous due to the comments left. Awesomeface noticed all of the bad ratings in the reviews and said in a post "Warning: If you rate games of 1/10 & 2/10 & 3/10, i will ban those members who rated bad!" This caused many of the members who simply thought of him as a mediocre game creator to mock this post and lay out the truth for him: He wasn't important enough to ban people, and even if he was, he would need a good reason to ban them. Although most of the reviews call this a bad game series, this does not make it so. The series could use more flair in the graphics and physics department, and some more creativity in the enemies and bosses.
 
 
 
=Trivia=
 
 
Each game has an exclusive feature that is not seen in any other game. The first had coins, the second has fireballs, and the third has thwomps that crush you.
 
Each game has an exclusive feature that is not seen in any other game. The first had coins, the second has fireballs, and the third has thwomps that crush you.
  
Each game was submitted exactly one full week from each other. This further proves that the game series is actually '''shovelware'''.
+
Each game was submitted exactly one full week from each other. This is further evidence that the Miraculous Boss Battle series had very little effort put into them; indeed, all of the entries are '''shovelware'''.
 
 
Awesomeface should be nominated for the newly created fake award known as "Model example of how NOT to take criticism."
 
 
 
  
  

Revision as of 17:05, 14 August 2014

The Miraculous Boss Battle Series
No image
Developer(s) Awesomeface
Announce Date Unknown
Release Date 2010
Genre Platformer
Players 1
Input Standard keyboard
Medium Game Maker
Platform Windows
Status Completed, but there may be more

The Miraculous Boss Battle series is a set of poorly designed shovelware created by the user Awesomeface which all use Game Maker's default platforming engine.

Series Overview

It's known to all fangamers that Mario castle stages should be challenging. The Miraculous boss battle series attempts to do just that with its castle-based levels. All three games use the exact same engine, which is the excessively floaty standard platform engine provided for Game Maker. All three use the same graphics for Mario, which clashes with the default graphics that were used for the scenery and the poor graphics for the bosses.

The First Game

Arguably one of the better games in the series, though this isn't saying much. This doesn't have the ladders that are in the second and third installments, but it has coins and invisible holes ala Zelda 2 (Only if they didn't get the cross). The boss for this game is a gigantic square covered in spikes that throws a smaller spikeball. In a violation of common sense, you must jump into this projectile to kill the boss. The coins and invisible holes do not appear in any other game.

The Sequel

This tries to improve on the issues the plagues the first game by adding on to the game with the ladder function that comes with the platform engine itself. The ladders are actually pillars, which Mario appears behind. The game, which came out exactly one full week later, was still plagued by the fact that it used the standard platform engine. It also added "enemies", fireballs that bounced haphazardly around and had no clear pattern on their movement. The boss in this one is not a boss according to the creator of the series, but rather trap wall that you must run away from with the aforementioned fireballs in certain areas. The "boss"'s graphics are that of one of the enemies in Syobon Action (the one that throws you).

The Infamous Boss Battle 3

This second sequel is probably the most infamous of them all, with many bad comments and horrid reception. This third game, as with the second and first, uses the same platforming engine, but this time adds in some music stolen from Capcom, bigger wall block graphics, and "Thwomps" that don't actually look or act like Thwomps at all. This replaces the pillar ladders seen in previous game with actual ladders, that again, use the default GM graphics. The "Boss" in this game is a gigantic "Thwomp" that Mario must stomp on, once again violating common sense with spiked objects. However, this boss is incredibly easy and all you really have to do is just jump on once and you will be bounced between the wall and the boss until it's dead. This is most infamous Boss battle game in the series due to the annoying, stupid, and confusing comments that were left on the game's page between Awesomeface himself and the people who played it and were giving their opinion on it.

Reception

The praise for these games is very little. The series might have fared better if it weren't for the laziness of the creator in making them. The third one is the most infamous due to the comments left. Awesomeface noticed all of the bad ratings in the reviews and said in a comment: "Warning: If you rate games of 1/10 & 2/10 & 3/10, i will ban those members who rated bad!". This caused many of the members who simply thought of him as a mediocre game creator to mock this post and lay out the truth for him: He wasn't important enough to ban people, and even if he was, he would need a good reason to ban them. All in all, the games were seen as mediocre at best and Awesomeface was seen as a model example of how not to take criticism.

Trivia

Each game has an exclusive feature that is not seen in any other game. The first had coins, the second has fireballs, and the third has thwomps that crush you.

Each game was submitted exactly one full week from each other. This is further evidence that the Miraculous Boss Battle series had very little effort put into them; indeed, all of the entries are shovelware.