Difference between revisions of "Mario's Journey"

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Mario's Journey was [[Hello]]'s first game, released in summer [[2006]], and uses a lightly modified version of the then-common [[Trisoft Engine]]. Most of the game play pays tribute to Super Mario Bros. 3. The game is high in the glitch department; for example, Super Mario shrinks to small size every time the game changes rooms, and there are places where one can get stuck. Players also have unlimited lives. While some reviewers found the levels repetitive or boring, others thought the game had great potential and only needed a little more refining in order to become a fine title. Mario's Journey is one of a very short list of Hello games that do not use [[Black Squirrel]] tilesets and sprites. It is also one of the small number of fangames to maintain the default [[Game Maker]] icon.
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'''''Mario's Journey''''' was [[Hello]]'s first game, released in summer [[2006]], and uses a lightly modified version of the then-common [[Trisoft Engine]]. Most of the game play pays tribute to Super Mario Bros. 3. The game is high in the glitch department; for example, Super Mario shrinks to small size every time the game changes rooms, and there are places where one can get stuck. Players also have unlimited lives. While some reviewers found the levels repetitive or boring, others thought the game had great potential and only needed a little more refining in order to become a fine title. Mario's Journey is one of a very short list of Hello games that do not use [[Black Squirrel]] tilesets and sprites. It is also one of the small number of fangames to maintain the default [[Game Maker]] icon.

Revision as of 20:48, 21 February 2012

Mario's Journey
No image
Developer(s) Hello
Announce Date Unknown
Release Date August 1, 2006
Genre Platform
Players 1
Input Standard keyboard
Medium Game Maker 6
Platform Windows
Status Finished

Mario's Journey was Hello's first game, released in summer 2006, and uses a lightly modified version of the then-common Trisoft Engine. Most of the game play pays tribute to Super Mario Bros. 3. The game is high in the glitch department; for example, Super Mario shrinks to small size every time the game changes rooms, and there are places where one can get stuck. Players also have unlimited lives. While some reviewers found the levels repetitive or boring, others thought the game had great potential and only needed a little more refining in order to become a fine title. Mario's Journey is one of a very short list of Hello games that do not use Black Squirrel tilesets and sprites. It is also one of the small number of fangames to maintain the default Game Maker icon.