Difference between revisions of "Fangamer DeeY Engine Exi"
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m (moved DeeY Mario Engine to DeeY Mario Engine 4) |
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Revision as of 04:51, 22 November 2009
DeeY Mario Engine 4 | |
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File:Dme4 Screenshot.png | |
Developer(s) | Sergeant DeeY |
Announce Date | March 28, 2009 |
Release Date | June 27, 2009 |
Genre | Platform / Puzzle |
Players | 1 |
Input | Standard keyboard |
Medium | Game Maker |
Platform | Windows |
Status | Released |
DeeY Mario Engine 4 is a open-source mario engine for Game Maker 6.1 and 7, This engine is designed to make platform games and platform-puzzle games
Contents
Mario Psysics
- Walking
- Running
- Jumping
- Swimming
- Climbing
- Holding
- Throw things up
- Gliding
- Slide down slopes
- Ducking
Powerups
- Mushroom
- Fire Flower
- Ice Flower
- Carrot
- Hammer Suit
- Poison Mushrooms
- 1-up Mushrooms
- Starman
- 3-up Moons
Enemies
Grassland
- Goomba
- Paragoomba
- Bubble Goomba
- Goombob (Goomba from SMW)
- Koopa (Green, Red, Yellow and Blue - with SMW graphics)
- Jumping Parakoopa (Green and Red)
- Parakoopa (Green and Red)
- Cape Koopa
- Rex
- Spike
- Hoopster
- Shyguy (Red and Blue)
- Fuzzy
Underground
- Buzzy Beetle
- Spiney
- Piranha Plant (Up, Right, Down and Left)
- Red Piranha Plant (Up, Right, Down and Left)
- Short Piranha Plant (Up and Down)
- Blue Piranha Plant
- Jumping Piranha
- Venus Fire Trap
- Red Venus Fire Trap
- Ptooie (Pipe and Walk)
- Swooper (Green, like SMW and Blue, Hello's version)
- Buster Beetle
- Blargg
Underwater
- Urchin
- Cheep-Cheep (Red, Green and Spiked)
- Blurp
- Shark
- Torpedo Ted
- Rip Van Fish
- Porchu Puffer
- Fishbone
- Lava Lotus
- Blooper
Desert
- Nipper
- Monty Mole (Jumping and Charging)
- Mega Mole
- Vulcano Lotus
- Dino Torch
- Dino Rhino
- Nokobomb (Black koopa with explosion shell)
- Pokey
- Boboboo (Fire snakes)
- Lakitu
- Super Goomba
Castle
- Dry Bones
- Podoboo (Normal and Bounce)
- Thwomp
- Thwimp
- Rotodisc
- Boo
- Big Boo
- Net Koopa (Green and Red)
- Lil' Sparky (Wall and Net)
- Bony Beetle
- Falling Spike
- Grinder (Gravity and Line)
- Firebar (Small and Large)
- Bowser Statue (Fire Breathing, Jumping and Jumping/Fire Breathing)
- Ball'n'Chain
Doomship
- Bob-Omb
- Bullet Bill (All directions, incluiding diagonal)
- Banzai Bill
- Pipe Cannons (Up, Down, Right and Left)
- Diagonal Cannon
- Side Cannons
- Quad Cannons
- Doomship Engines
- Rocky Wrench
- Cannon Bomb
- Spiked Ball Cannons (from Mario Forever)
BigLand
- Big Goomba
- Big Koopa (Green and Red)
- Big Piranha Plant
- Sledge Bro
Other
- Hammer bro
- Boomerang Bro
- Fire bro
- Sumo Bro
- Chargin' Chuck
- Walrus (Brown, Red and Gray). This is exclusive enemy.
Generators
- Bullet Bill Generator (Normal, Sorround and Diagonal)
- Cheep-Cheep Generator
- Bowser Flame Generator
Blocks
- Powerup Blocks
- Large Blocks (Coin, Powerup and 1up)
- Coin blocks
- Multi-coin blocks
- Multi-coin/Mushroom blocks
- Spiked Blocks
- Winged Blocks
- Bricks
- Large Bricks
- Hidden blocks (Coin, Multi-coin, 1up, Star, Vine, Note Block, Yellow note block and Blue note block)
- Flip blocks
- Message blocks
- Donut blocks
- Vine blocks
- Spring blocks
- Superspring blocks
- Key blocks
- View blocks
- Bonus Blocks
- Blocks hidden in bricks
- Area Blocks
- Conveyor Blocks
- Note blocks
- Yellow note blocks
- Blue note blocks
- Weapon Specific Blocks (Fire, Hammer, Shell, Bomb)
Throwable Items
- Springs
- Timed Springs
- P-switch Springs
- Super Springs
- P-Switch
- E-Switch
- Key
- Blue bricks
Other Items
- Coins
- P-Switch Coins
- Red coins
- Blue Anti-P coins
- Bubble Coins
- Bubble Springs
- Bubble Super Springs
- Moving Platforms(Horizontal, Vertical, Diagonal, and Circular)
- Falling Platforms
- Touch Platforms
- Spinning Platforms
- Timed Platforms
- Midway Point
- Big Coins
- Winged Cloud
- Ice Coin
- Ice Nipper
- Keyhole
- Block Train
- Quicksand
- SMW Wall Spring
- Expanding Flipblock Platform
- Skull Raft
- Bubble Blowing Pipes
- Moving Rope
Other Stuff
- Parallax Backgrounds
- Warp Pipe System
- Pipe Cannon
- Door System
- Flagpole(Normal and Secret)
- SMW Goal Gate
- SMW Cannon Pipes
- SMB3 Styled Goal
- Slopes(Normal and Inverted)
- Solids that Hurt
- Reserved Item System
- Time Limit
- Map Screen
- Mushroom House (Classic and Extralifes)
- Map Hammer Bros.
- Map-Screen Lock
- Map Screen Pipes
- Saving
- Pause Menu
- Title Screen Menu
- Introduction
- Mario Start! Text
- Roulette Minigame
- Goomba Spawning Pipes
- Conveyor Belts
- Stormy Weather
- Multi-Kills
- Switch Palaces
- Lunch Boxes
- Block Side-Bumping (Including downwards)
- Shells Flip
Controls
- SHIFT / X: Jump, Enter level, Title screen selection
- CONTROL / Z: Run, Pick things up (Hold)
- ARROW KEYS: Move, Duck, Slide down slopes
- SPACEBAR / C: Drop reserve item
- ENTER: Pause, Unpause
- F1: View the help file
- F2: Restart Game
- F3: Take an screenshot
- F4: Set Windowed / Fullscreen mode
- F5: Set Frameskip On / Off
- F12: Debug Key / Unlock all levels in the map
Credits
- Hello: Some Scripts
- Treeki: Key Script
- Thunder Dragon and Ultramario: Backgrounds
- Onilink10, Wolfgator, CeeY, Zee, Saturn and Guss: For supporting this
- Enemies: A.J. Nitro, Jdaster64
- MFGG and TSR: Some of the sprites
- Mario: Nintendo