Super Mario Classic Two: Mushroom Archipelago

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 Custom redblock.png This article is about a fangame that has ceased production.

No further work is being done on this project, and a release is not likely.

Super Mario Classic Two: Mushroom Archipelago
Title.PNG
Developer(s) Zero Kirby
Announce Date September 23, 2007
Release Date Canceled on June 6th, 2009
Genre Platform/Adventure
Players 1
Input Standard keyboard
Medium Game Maker 6.1
Platform Windows
Status Canceled

Super Mario Classic Two: Mushroom Archipelago was the third Super Mario Classic game in development by Zero Kirby. It was the official sequel to Super Mario Classic: Return, and the second game in the "true" storyline. It was canceled after a long time in development, and a new game, Super Mario Zero, was started from the ashes.

Story

Bowser once again attempts to kidnap the princess, however the attack is noticably over the top, even for Bowser. Mario thwarts him and stows away on one of his escaping pirate ships, hoping to find out the reasoning behind the vicious attack. He soon finds himself in the Mushroom Archipelago, a lost series of islands in the Mushroom Sea.

Gameplay

The game would have played similarly to Super Mario World, in that there's also a Spin Jump in Mario's move repertoire. The map elements would also be similar to Super Mario World.

The game would have had a four-bar health meter with powerups. The only two confirmed were Fire Mario and Metal Mario.

There was an earlier build of the game, using a completely different engine and doing completely different things. Instead of the Spin Jump, players were given a Slide Attack, used to slide under small passages and knock out enemies while ducking. There would also have been six bars in the health meter, and a different set of powerups (Fire Mario, Metal Mario, Raccoon Mario). This was the version developed with Game Maker 7.

Development

Originally developed with Game Maker 7, the medium was changed to Game Maker 6.1. As a result, the engine was restarted.

During development, the engine received several compliments for its smoothness and lack of glitches. This was partly because the creator often responded to critique positively and seriously, and would usually try to amend any glitches found in his (rather regular) engine tests.

After a very long time, the game was canceled, and the engine was put to use in a new game, Super Mario Zero. However, the engine was finally put away for good after a short while, and Super Mario Zero now uses a completely original engine.