Luigi's Game (ShadowMan)
Luigi's Game | |
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Developer(s) | ShadowMan |
Announce Date | 2002, restarted early 2004, re-restarted early 2006 |
Release Date | Never |
Genre | Action |
Players | 1 |
Input | Standard keyboard |
Medium | Multimedia Fusion |
Platform | Windows |
Status | Canned |
- Not to be confused with Luigi's Game (Mecha the Slag).
Luigi's Game was an action/platformer created by ShadowMan in Multimedia Fusion. A test engine was released [1], but little plot information ever surfaced. In mid-2008, ShadowMan officially shelved Luigi's Game, citing a change in interest, techincal issues, and conflicts with college schedules.
Plot
The only plot information was released during the first (and only) M.F.G.E.
- 2070 - The game's initial backstory begins in 2070. The Shyguys that live in Dark World revolt against the Koopas and take control. Bowser is forced into exile. A Mushroom paramilitary police called the IMPDO attempts to quell the rebellions.
- 2073 - The Koopas and the Shyguys have made peace. The Dark World is reformed as the Shyguy Republic, with King Shyguy as the Chief Magistrate. Kamek is chosen as his aide.
Six months after the creation of the Republic, a series of unusual events unfolds. Bowser has mysteriously disappeared from his now ruined castle, and Mario and Luigi have been held responsible. The IMPDO has begun a full-fledged assault on the Shyguy Republic. Kappa Labs, a division of Mycenian Labs, the most powerful science and technology labs ever founded, has declared bankruptcy.
Gameplay
Luigi's Game was, for the most part, a platformer with gunplay added. Currently, based on the test engine, basic movement, wallkicking, and guns were added. Although ShadowMan announced that vehicles would appear in the final game, they were planned not be used in a freely useable form similar to Halo, but rather as scripted sequences which take place on vehicles.
Development Timeline
- 2002 - ShadowMan begins working in The Games Factory. After finding MFGG, he attempts to create a fangame called "Super Mario Neo".
- 2003 - SMN is scrapped completely, but some ideas developed from SMN are borrowed and put into a new project called The Luigi Game. The project reaches its halfway point when ShadowMan obtains a new computer.
- 2004 - The project is completely restarted, this time using the popular idea of a "static engine" that was beginning to surface on MFGG. The engine is a mess, and development never makes it past an introduction sequence.
- 2005 - In an attempt to salvage the game, ShadowMan uses Retriever II's newly released High Precision Movement Engine. The coding is extremely complicated and, as ShadowMan did not know how to work with the engine, was unable to add any features.
- 2006 - Luigi's Game is restarted again from Ground Zero using the Advanced Platform Movement Extension for Multimedia Fusion. The engine is stable, and the first playable test is released.
- 2007 - A trailer is released on September 7th. Luigi's Game is set to have a playable demo for the Nintendo Community Fangame Convention made in Multimedia Fusion 2, however only a technical demo is planned to be made available as MMF2 does not yet support hardware acceleration, which is needed to prevent lag. Serious technical faults in the engine prevented the release of the demo and put the game on hiatus.
- 2008 - A combination of technical problems, lack of interest, and new priorities leads ShadowMan to shelve Luigi's Game. Though he originally considered reviving the game as an original game, a lack of resources and attempts to simplify the plot ultimately halted the project.
- 2011 - Luigi's Game features in the MFGG 10th Anniversary Time Capsule during the 10th anniversary of MFGG.
Games Developed by ShadowMan | |
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Full Games | |
Mario's Time Battle | Mario's Time Battle 2 | Mario's Time Battle 3 | Wario Eats Everything | |
Mini-Games | |
Mario's Flooded Floors | New And Tasty | |
Joke Games | |
Mainstream Waligie | Live in a buttock | |
Cancelled Games | |
My Dead Little Yoshi Fangame | Luigi's Game |