Yoshi Gone MFGG

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Yoshi Gone MFGG
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Developer(s) Yoshiman
Announce Date
Release Date
Genre Platformer
Players 1
Input Standard keyboard
Medium The Games Factory
Platform Windows
Status Released

Template:Terrible-old-game

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Yoshi Gone MFGG is a Yoshi fangame created in 2003 by a 14-year-old Yoshiman and one of MFGG's earliest games.

Being an extremely early-era The Games Factory game, Yoshi Gone MFGG has a great many glitches and an unpolished design, making the game nearly unplayable. As such, it consistently receives very low review scores from modern players, generally 1~2 out of 10.

Gameplay

Yoshi Gone MFGG uses the default TGF Platform Movement engine, complete with all of the problems inherent therein.

However, some modifications have been made:

  • Yoshi may Flutter Jump by holding Fire 1 / Jump
  • Yoshi may stomp enemies and bounce off of them
  • Yoshi may utilize the tongue with Fire 2, but only while standing still
  • Yoshi may throw eggs. Presumably, he must eat enemies for ammo, but nowhere does the game display any such ammo.

Occasionally, Yoshi will transform to a larger form and enter a sort of hunter mode, controlled with the arrow keys and Fire 2. In this mode, Yoshi may move freely in 4 directions on the screen and must collide with enemies to eliminate them. He may proceed with another platform segment after all enemies have been defeated in this manner.

Glitches and exploits

In addition to the existing flaws within the TGF Platform Movement:

Anywhere

  • When Yoshi successfully stomps an enemy, he bounces upwards into the air. During this time, the player may press Jump and occasionally rocket Yoshi upwards and off of the screen.
    • The player can hold Jump at any time and Yoshi will repeatedly Flutter-Jump, then jump again in midair and flutter jump once more, ad infinitum.
  • Using the tongue in midair has some effects difficult to describe, and likely painful to experience.
    • Jumping straight up from a standstill and using the tongue after landing will cause it to fly upwards out of Yoshi's back.
  • Yoshi may leave the screen, but only by using a Flutter Jump.
    • Flutter Jump warping off of the screen will warp Yoshi to the other side of the level, so in most levels warping to the left at the start will take Yoshi to the boss immediately.

Level-specific

  • The Paragoombas within the hunting segment in the first level gradually float to the right. If the player idles for too long, they will leave the hunting field's bounds and the player cannot proceed without the Flutter Jump warp glitch.
  • It is possible to have two Yoshis during the Pokey boss fight.
  • Occasionally, when fighting Cutman, Yoshi will become stuck and unable to move at the start of the fight.
    • During the second stage of the fight, Yoshi can (and almost must) use the Flutter Jump to become stuck in the air within the screen border, then pelt Cutman with eggs without fear of retaliation.
  • Boshi and his dialogue segment have been reported to crash some users' systems.
  • In the level after Neo Hyper Yoshi, falling off of the screen will teleport Yoshi into the ground at the start of the level and require the program to be restarted.

Story

Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
It is a nice day for Baby Mario and Yoshi.
 
But suddenly...
 
[The screen blackens and Cutmanmike appears]
 
Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
 
[Yoshi is absorbed into Cutman's TGF default graphics computer]

Along with Cutmanmike, Yoshi will need to defeat Neo Hyper Yoshi and many other members of MFGG to escape from the dreaded TGF lib files completely.