Yoshi Gone MFGG

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Revision as of 07:16, 5 January 2011 by Fibriel (talk | contribs)
Yoshi Gone MFGG
No image
Developer(s) Yoshiman
Announce Date
Release Date
Genre Platformer
Players 1
Input Standard keyboard
Medium The Games Factory
Platform Windows
Status Released

Template:Terrible-old-game


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Yoshi Gone MFGG is a Yoshi fangame created by Yoshiman and one of MFGG's earliest games.

Being an extremely early-era The Games Factory game, Yoshi Gone MFGG has a great many glitches and unpolished design, making the game nearly unplayable. As such, it consistently receives very low review scores from modern players, generally 1~2 out of 10.

Gameplay

I can't get past the first level. Somebody else take it from here, okay? -Fibriel 07:09, 5 January 2011 (UTC)

Yoshi Gone MFGG uses the default TGF Platform Movement engine, complete with all of the problems inherent therein.

However, some modifications have been made:

  • Yoshi may Flutter Jump by holding Fire 1 / Jump
  • Yoshi may stomp enemies and bounce off of them
  • Yoshi may utilize the tongue with Fire 2, but only while standing still
  • Yoshi may throw eggs. Presumably, he must eat enemies for ammo, but nowhere does the game display any such ammo.

Occasionally, Yoshi will transform to a larger form and enter a sort of hunter mode, controlled with the arrow keys and Fire 2. In this mode, Yoshi may move freely in 4 directions on the screen and must collide with enemies to eliminate them. He may proceed with another platform segment after all enemies have been defeated in this manner.

Glitches

Oh lord where to start. In addition to the existing flaws within the TGF Platform Movement:

Anywhere

  • When Yoshi successfully stomps an enemy, he bounces upwards into the air. During this time, the player may press Jump and occasionally rocket Yoshi upwards and off of the screen.
    • The player can really just hold Jump at any time and Yoshi will repeatedly Flutter-Jump, then jump again in midair and flutter jump once more, ad infinitum.
  • Using the tongue in midair has some effects difficult to describe, and likely painful to experience.
    • Jumping straight up from a standstill and using the tongue after landing will cause it to fly upwards out of Yoshi's back.

Level 1

  • Yoshi may leave the screen, but only during a Flutter Jump.
  • Flutter Jump warping off of the left of the screen at the start of the first level will teleport the player to the first boss immediately.
  • The Paragoombas within the hunting segment in the first level gradually float to the right. If the player idles for too long, they will leave the hunting field's bounds and the player cannot proceed without the Flutter Jump warp glitch.
  • When fighting the first boss, a giant Pokey, Yoshi has trouble moving horizontally and will occasionally suddenly change direction rapidly.
  • It is possible to have two Yoshis during the boss.

Story

Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
It is a nice day for Baby Mario and Yoshi.
 
But suddenly...
 
[The screen blackens and Cutmanmike appears]
 
Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
 
[Yoshi is absorbed into Cutman's TGF default graphics computer]