Difference between revisions of "Yoshi Gone MFGG"

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* Yoshi may leave the screen, but only by using a Flutter Jump.
 
* Yoshi may leave the screen, but only by using a Flutter Jump.
 
** Flutter Jump warping off of the screen will warp Yoshi to the other side of the level, so in most levels warping to the left at the start will take Yoshi to the boss immediately.
 
** Flutter Jump warping off of the screen will warp Yoshi to the other side of the level, so in most levels warping to the left at the start will take Yoshi to the boss immediately.
 +
* Yoshi randomly refuses to throw any eggs and may become stuck in his egg-throwing pose.
 
* The game sometimes crashes in different areas. It is unknown why.
 
* The game sometimes crashes in different areas. It is unknown why.
  

Revision as of 01:33, 13 January 2011

Yoshi Gone MFGG
No image
Developer(s) Yoshiman
Announce Date 2001
Release Date 2002
Genre Platformer
Players 1
Input Standard keyboard
Medium The Games Factory
Platform Windows
Status Released

Template:Terrible-old-game Yoshi Gone MFGG is a Yoshi fangame released in 2002 by a 12-year-old Yoshiman and one of MFGG's earliest games.

Yoshiman was enthralled with the MFGG libs at the time, and wanted to use them to their fullest extent. The best way to do this, in his mind, was to literally throw a Mario character (his favourite at the time being Yoshi) into several levels filled with these library graphics. Thus, the plot and motivation for the entire game was made.

Being an extremely early-era The Games Factory game, Yoshi Gone MFGG has a great many glitches and an unpolished design, making the game nearly unplayable. As such, it consistently receives very low review scores from modern players, generally 1~2 out of 10.

Gameplay

Yoshi Gone MFGG uses the default TGF Platform Movement engine, complete with all of the problems inherent therein.

However, some modifications have been made:

  • Yoshi may Flutter Jump by holding Fire 1 / Jump
  • Yoshi may stomp enemies and bounce off of them
  • Yoshi may utilize the tongue with Fire 2, but only while standing still
  • Yoshi may throw eggs. Eggs are an unlimited supply - eating enemies gains no ammo and is simply used as a means of destroying them.

On one occasion, Yoshi will turn into a mutilated Yoshi (taken from the related lib he is in). Pressing control will give him a burst of speed. The player must eliminate the enemies only by running into them with this speed. He may proceed with another platform segment after all enemies have been defeated in this manner.

On another quick segment, Boshi "teaches" you the ledge grab move. Yoshiman had this programmed in, and it worked. However, it is never in the game because there was no where proper to use it, and therefore it is never seen in the game.

Glitches and exploits

In addition to the existing flaws within the TGF Platform Movement:

Anywhere

  • When Yoshi successfully stomps an enemy, he bounces upwards into the air. During this time, the player may press Jump and occasionally rocket Yoshi upwards and off of the screen.
    • The player can hold Jump at any time and Yoshi will repeatedly Flutter-Jump, then jump again in midair and flutter jump once more, ad infinitum.
  • Using the tongue in midair has some effects difficult to describe, and likely painful to experience.
    • Jumping straight up from a standstill and using the tongue after landing will cause it to fly upwards out of Yoshi's back.
  • Yoshi may leave the screen, but only by using a Flutter Jump.
    • Flutter Jump warping off of the screen will warp Yoshi to the other side of the level, so in most levels warping to the left at the start will take Yoshi to the boss immediately.
  • Yoshi randomly refuses to throw any eggs and may become stuck in his egg-throwing pose.
  • The game sometimes crashes in different areas. It is unknown why.

Level-specific

  • The Paragoombas within the hunting segment in the first level gradually float to the right. If the player idles for too long, they will leave the hunting field's bounds and the player cannot proceed without the Flutter Jump warp glitch.
  • It is possible to have two Yoshis during the Pokey boss fight. This is due to a second Yoshi above the boss fight (out of level bounds and supposed to be destroyed, but never being programmed to) being initiated with one of the attacks on the boss.
  • Occasionally, when fighting Cutman, Yoshi will become stuck and unable to move at the start of the fight, thanks to cut-scene next-text controls glitching out.
    • During the second stage of the fight, Yoshi can (and almost must) use the Flutter Jump to become stuck in the air within the screen border, then pelt Cutman with eggs without fear of retaliation.
  • In the level after Neo Hyper Yoshi, falling off of the screen will teleport Yoshi into the ground at the start of the level and require the program to be restarted.

Story

Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
It is a nice day for Baby Mario and Yoshi.
 
But suddenly...
 
[The screen blackens and Cutmanmike appears]
 
Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
 
[Yoshi is absorbed into Cutman's TGF default graphics computer]

Along with Cutmanmike, Yoshi will need to defeat Neo Hyper Yoshi and many other members of MFGG to escape from the dreaded TGF lib files completely.