Difference between revisions of "Yoshi Gone MFGG"

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'''''Yoshi Gone [[MFGG]]''''' is a Yoshi [[fangame]] created by [[Yoshiman]] and one of MFGG's earliest games.
 
'''''Yoshi Gone [[MFGG]]''''' is a Yoshi [[fangame]] created by [[Yoshiman]] and one of MFGG's earliest games.
  
Being an extremely early-era [[The Games Factory]] game, ''Yoshi Gone MFGG'' has a great many glitches and unpolished design, making the game nearly unplayable. As such, it consistently receives very low review scores from modern players, generally 1~2 out of 10.
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Being an extremely early-era [[The Games Factory]] game, ''Yoshi Gone MFGG'' has a great many glitches and an unpolished design, making the game nearly unplayable. As such, it consistently receives very low review scores from modern players, generally 1~2 out of 10.
  
 
== Gameplay ==
 
== Gameplay ==
''I can't get past the first level. Somebody else take it from here, okay? -[[User:Fibriel|Fibriel]] 07:09, 5 January 2011 (UTC)''
 
 
 
''Yoshi Gone MFGG'' uses the default [[TGF Platform Movement]] [[engine]], complete with all of the problems inherent therein.
 
''Yoshi Gone MFGG'' uses the default [[TGF Platform Movement]] [[engine]], complete with all of the problems inherent therein.
  
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Occasionally, Yoshi will transform to a larger form and enter a sort of hunter mode, controlled with the arrow keys and Fire 2. In this mode, Yoshi may move freely in 4 directions on the screen and must collide with enemies to eliminate them. He may proceed with another platform segment after all enemies have been defeated in this manner.
 
Occasionally, Yoshi will transform to a larger form and enter a sort of hunter mode, controlled with the arrow keys and Fire 2. In this mode, Yoshi may move freely in 4 directions on the screen and must collide with enemies to eliminate them. He may proceed with another platform segment after all enemies have been defeated in this manner.
  
== Glitches ==
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== Glitches and exploits ==
Oh lord where to start. In addition to the existing flaws within the [[TGF Platform Movement]]:
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In addition to the existing flaws within the [[TGF Platform Movement]]:
  
 
=== Anywhere ===
 
=== Anywhere ===
 
* When Yoshi successfully stomps an enemy, he bounces upwards into the air. During this time, the player may press Jump and occasionally rocket Yoshi upwards and off of the screen.
 
* When Yoshi successfully stomps an enemy, he bounces upwards into the air. During this time, the player may press Jump and occasionally rocket Yoshi upwards and off of the screen.
** The player can really just hold Jump at any time and Yoshi will repeatedly Flutter-Jump, then jump again in midair and flutter jump once more, ''ad infinitum''.
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** The player can hold Jump at any time and Yoshi will repeatedly Flutter-Jump, then jump again in midair and flutter jump once more, ''ad infinitum''.
 
* Using the tongue in midair has some effects difficult to describe, and likely painful to experience.
 
* Using the tongue in midair has some effects difficult to describe, and likely painful to experience.
 
** Jumping straight up from a standstill and using the tongue after landing will cause it to fly upwards out of Yoshi's back.
 
** Jumping straight up from a standstill and using the tongue after landing will cause it to fly upwards out of Yoshi's back.
 +
* Yoshi may leave the screen, but only by using a Flutter Jump.
 +
** Flutter Jump warping off of the screen will warp Yoshi to the other side of the level, so in most levels warping to the left at the start will take Yoshi to the boss immediately.
  
=== Level 1 ===
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== Level-specific ==
* Yoshi may leave the screen, but only during a Flutter Jump.
 
* Flutter Jump warping off of the left of the screen at the start of the first level will teleport the player to the first boss immediately.
 
 
* The Paragoombas within the hunting segment in the first level gradually float to the right. If the player idles for too long, they will leave the hunting field's bounds and the player cannot proceed without the Flutter Jump warp glitch.
 
* The Paragoombas within the hunting segment in the first level gradually float to the right. If the player idles for too long, they will leave the hunting field's bounds and the player cannot proceed without the Flutter Jump warp glitch.
* When fighting the first boss, a giant Pokey, Yoshi has trouble moving horizontally and will occasionally suddenly change direction rapidly.
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* It is possible to have two Yoshis during the Pokey boss fight.
* It is possible to have two Yoshis during the boss.
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* Occasionally, when fighting Cutman, Yoshi will become stuck and unable to move at the start of the fight.
 +
** During the second stage of the fight, Yoshi can (and almost ''must'') use the Flutter Jump to become stuck in the air within the screen border, then pelt Cutman with eggs without fear of retaliation.
 +
* Boshi and his dialogue segment have been reported to crash some users' systems.
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* In the level after [[Neo Hyper Yoshi]], falling off of the screen will teleport Yoshi into the ground at the start of the level and require the program to be restarted.
  
 
== Story ==
 
== Story ==
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  ''[Yoshi is absorbed into Cutman's TGF default graphics computer]''
 
  ''[Yoshi is absorbed into Cutman's TGF default graphics computer]''
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Along with Cutmanmike, Yoshi will need to defeat [[Neo Hyper Yoshi]] and many other members of [[MFGG]] to escape from the dreaded TGF [[lib]] files completely.

Revision as of 10:12, 5 January 2011

Yoshi Gone MFGG
No image
Developer(s) Yoshiman
Announce Date
Release Date
Genre Platformer
Players 1
Input Standard keyboard
Medium The Games Factory
Platform Windows
Status Released

Template:Terrible-old-game

 Stub.png This article or section is in need of expansion.

Please add further information.

Yoshi Gone MFGG is a Yoshi fangame created by Yoshiman and one of MFGG's earliest games.

Being an extremely early-era The Games Factory game, Yoshi Gone MFGG has a great many glitches and an unpolished design, making the game nearly unplayable. As such, it consistently receives very low review scores from modern players, generally 1~2 out of 10.

Gameplay

Yoshi Gone MFGG uses the default TGF Platform Movement engine, complete with all of the problems inherent therein.

However, some modifications have been made:

  • Yoshi may Flutter Jump by holding Fire 1 / Jump
  • Yoshi may stomp enemies and bounce off of them
  • Yoshi may utilize the tongue with Fire 2, but only while standing still
  • Yoshi may throw eggs. Presumably, he must eat enemies for ammo, but nowhere does the game display any such ammo.

Occasionally, Yoshi will transform to a larger form and enter a sort of hunter mode, controlled with the arrow keys and Fire 2. In this mode, Yoshi may move freely in 4 directions on the screen and must collide with enemies to eliminate them. He may proceed with another platform segment after all enemies have been defeated in this manner.

Glitches and exploits

In addition to the existing flaws within the TGF Platform Movement:

Anywhere

  • When Yoshi successfully stomps an enemy, he bounces upwards into the air. During this time, the player may press Jump and occasionally rocket Yoshi upwards and off of the screen.
    • The player can hold Jump at any time and Yoshi will repeatedly Flutter-Jump, then jump again in midair and flutter jump once more, ad infinitum.
  • Using the tongue in midair has some effects difficult to describe, and likely painful to experience.
    • Jumping straight up from a standstill and using the tongue after landing will cause it to fly upwards out of Yoshi's back.
  • Yoshi may leave the screen, but only by using a Flutter Jump.
    • Flutter Jump warping off of the screen will warp Yoshi to the other side of the level, so in most levels warping to the left at the start will take Yoshi to the boss immediately.

Level-specific

  • The Paragoombas within the hunting segment in the first level gradually float to the right. If the player idles for too long, they will leave the hunting field's bounds and the player cannot proceed without the Flutter Jump warp glitch.
  • It is possible to have two Yoshis during the Pokey boss fight.
  • Occasionally, when fighting Cutman, Yoshi will become stuck and unable to move at the start of the fight.
    • During the second stage of the fight, Yoshi can (and almost must) use the Flutter Jump to become stuck in the air within the screen border, then pelt Cutman with eggs without fear of retaliation.
  • Boshi and his dialogue segment have been reported to crash some users' systems.
  • In the level after Neo Hyper Yoshi, falling off of the screen will teleport Yoshi into the ground at the start of the level and require the program to be restarted.

Story

Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
It is a nice day for Baby Mario and Yoshi.
 
But suddenly...
 
[The screen blackens and Cutmanmike appears]
 
Yoshi tries his best not to get into Cutman's computer, but he is doomed to go in!
 
[Yoshi is absorbed into Cutman's TGF default graphics computer]

Along with Cutmanmike, Yoshi will need to defeat Neo Hyper Yoshi and many other members of MFGG to escape from the dreaded TGF lib files completely.