Difference between revisions of "Xgoff's Projects"

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*''SMB3D:2L'' - This is a jest. However, this would solve the SM2L problem had said problem not been solved with MMF2.
 
*''SMB3D:2L'' - This is a jest. However, this would solve the SM2L problem had said problem not been solved with MMF2.
 
*''[[ROTSR]]'' - Involved the use of the Star Rod and its many abilities. Many ideas used in this game would have been used for Mario: Revolution, and in fact this game would have been much the same as Revolution but in a lighter tone.
 
*''[[ROTSR]]'' - Involved the use of the Star Rod and its many abilities. Many ideas used in this game would have been used for Mario: Revolution, and in fact this game would have been much the same as Revolution but in a lighter tone.
*''[[Mario: Revolution]]'' - Indefinite hiatus, possibly canned as far as a game is concerned. However, the release of the Phizix Chipmunk extension has spurred Xgoff's interest in the project again.
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*''[[Mario: Revolution]]'' - A darker, more realistic interpretation of the Mario universe that met its demise as a result of the immense amount of work required even to begin the project, much less work on it.
 
*''[[MPUZ]]'' - A puzzle-type game that Xgoff may have a slight chance of finishing. In terms of gameplay, it contains the standard level objects and enemies from classic Mario platformers, among some extras. It is notable for being one of the few fangames that provides a level editor and otherwise makes extensive use of external files, and will use [[Lua]] as a means of controlling most objects and enemies.
 
*''[[MPUZ]]'' - A puzzle-type game that Xgoff may have a slight chance of finishing. In terms of gameplay, it contains the standard level objects and enemies from classic Mario platformers, among some extras. It is notable for being one of the few fangames that provides a level editor and otherwise makes extensive use of external files, and will use [[Lua]] as a means of controlling most objects and enemies.
 
*''[[XMODEL]]'' - Experimental Lua-based general Mario engine for MMF2, which may be Xgoff's next project after MPUZ, unless he somehow becomes inspired enough to start Mario: Revolution again.
 
*''[[XMODEL]]'' - Experimental Lua-based general Mario engine for MMF2, which may be Xgoff's next project after MPUZ, unless he somehow becomes inspired enough to start Mario: Revolution again.

Revision as of 08:07, 21 November 2009

Notable major projects:

  • SMB3D - A "3D" version of SMB3, never completed due to issues with MMF's OpenGL X object. However, Xgoff has recently completed a working rendering engine that is equivalent to what this game would have used. It is unknown if this game will be attempted again.
  • SM2L - A game that would have similar gameplay mechanics to Wario Land for Nintendo's Virtual Boy, never completed due to the large number of active objects required for scrolling. This project may be revisited with MMF2, though this is extremely unlikely.
  • SMB3D:2L - This is a jest. However, this would solve the SM2L problem had said problem not been solved with MMF2.
  • ROTSR - Involved the use of the Star Rod and its many abilities. Many ideas used in this game would have been used for Mario: Revolution, and in fact this game would have been much the same as Revolution but in a lighter tone.
  • Mario: Revolution - A darker, more realistic interpretation of the Mario universe that met its demise as a result of the immense amount of work required even to begin the project, much less work on it.
  • MPUZ - A puzzle-type game that Xgoff may have a slight chance of finishing. In terms of gameplay, it contains the standard level objects and enemies from classic Mario platformers, among some extras. It is notable for being one of the few fangames that provides a level editor and otherwise makes extensive use of external files, and will use Lua as a means of controlling most objects and enemies.
  • XMODEL - Experimental Lua-based general Mario engine for MMF2, which may be Xgoff's next project after MPUZ, unless he somehow becomes inspired enough to start Mario: Revolution again.

Notable minor projects:

  • Losenge - Improv Game Contest #2 winner. The object was to avoid the word "Losenge" for as long as you can, The problem henceforth that one is constantly bouncing, and there are platforms that make you bounce even higher; these can help or hinder you.
  • Losenge: Super Ac!d Trip Version (Losenge 1.5) - A remake of the original Losenge in MMF2. It is notably more difficult than the first, due to the platforms and Losenge being more dependent on the player's score for their movement speed. Also increasing the difficulty is the inclusion of motion trails on moving objects, which prove to be highly distracting; especially at high speeds.
  • Losenge 2 - Never released. Different modes of gameplay available. File corrupted for unknown reasons.
  • Untitled - Mario-based Losenge game, but with different enemies and powerups available. For all intents and purposes it will be replaced by MPUZ.

Famous failures:

  • Soveryseizure - Improv. Game Contest #1 entrant. Usage of the Palette Object caused not-so-slight problems with ShadowMan's computer, related to which the administrator showed great anger.
  • SMB3 Leaf Engine - First attempt by Xgoff at creating a Raccoon Suit engine. As a result, it was plagued with many bugs, not the least of which was the tendency for Mario to run in mid-air.
  • SMB3 Complete How-to - This has never been shown to the public and is never intended to be, mainly because it was never finished. It is unknown why it is listed in this category.
  • MFGG group picture - Self-explanatory. This offer may appear again in one form or another, but the chances of this happening are quite unlikely.

Xgoff was an avid user of ZZT a few years ago during its peak in popularity. However he only completed one game.

ZZT games:

  • Mario's Pitiful Adventure - Pitiful indeed. The only finished ZZT game by Xgoff, which showed great console-based bias. One was to defeat Bill Gates, destroy the X-boxes and save the Golden Gamecube and the Princess. Fortunately Xgoff is now much more tolerant about X-boxes. This game holds the record for being Xgoff's first and only finished fangame.
  • Mario's Pitiful Adventure 2 - There was no MPA2; it was the name of MPA3's remake after numerous file corruptions.
  • Mario's Pitiful Adventure 3 - Super Mario World 3: Mario's Pitiful Adventure 3 continues the story of MPA1. This installment was not so pitiful, in fact it had effort put into it. Therefore, it is no surprise to note it was corrupted. The main feature of the game would have been the inclusion of "suits", which would allow the player to be disguised as another character to gain access to certain areas.

Miscellany:

  • Xcross - A Picross game made by Xgoff due to sheer boredom. During the time of development, Xgoff didn't know some of Picross's smaller rules involving picture design, so the grid is 16 x 16 instead of the more standard 15 x 15. Also included with the program is an editor for users to create their own puzzles.
  • Tileset Splitter - A program designed to split tilesets (or really any image) into rectangles up to 128 by 128 pixels, with changeable spacing and initial offset. Currently only version 1.0 has been released; version 2.0 will allow for other features such as array-based ripping and variable rectangle and spacing sizes, along with support for transparent PNG export.
  • Awesome Games Series - A set of intentionally horrible minigames, ranging from easy to literally impossible (without cheating). Five games make up the set, though it's possible that Xgoff will expand the Series in the future.

See Also

Xgoff