Difference between revisions of "Ultramario Engine"

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(Enemies: Fixed enemies' names)
 
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| date = 22nd April 2007
 
| date = 22nd April 2007
 
| genre = Platform
 
| genre = Platform
| program = [[GameMaker]]
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| program = [[Game Maker]]
 
| status = Released}}
 
| status = Released}}
The '''Ultramario Engine''' is a [[GameMaker]] [[engine]] created by [[Ultramario]]. It shared an Award in [[MFGG Awards]] 2007 for the best engine with [[Thingio Side B]].
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The '''Ultramario Engine''' is a [[Game Maker]] [[engine]] created by [[Ultramario]]. It shared an award at [[MFGG Awards]] in [[2007]] for the best [[engine]], along with with [[Thingio Side B]].
  
 
==Overview==
 
==Overview==
 
===Quickies===
 
===Quickies===
Ultramario was once tired of fangames, made with limited and glitchy Trisoft's engine. He then decided to do his own engine, which is going to be open source too.
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Ultramario was once tired of fangames, made with the limited and glitchy [[Trisoft]] engine. He then decided to do his own engine, which is also open source.
  
 
===Features===
 
===Features===
Ultramario did not bother to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He's going to put the effort to features instead:
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Ultramario did not bother to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He put the effort in features instead:
 
* Slopes
 
* Slopes
 
* Run up walls
 
* Run up walls
 
* Swimming
 
* Swimming
* Spinjump
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* Spin Jump
 
* Item carrying/throwing
 
* Item carrying/throwing
 
* Climbing on fences, which is also two sided
 
* Climbing on fences, which is also two sided
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* Reserve box
 
* Reserve box
 
* Level timer and music speed-up
 
* Level timer and music speed-up
* Blocktrain
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* Block train
 
====Enemies====
 
====Enemies====
Ultra mario engine features wide array of baddies, which work with shocking accuracy. for example: Hammer brothers jump on and off blocks and boos have a little delay, before they start chasing Mario down (after he turns away).
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The Ultramario engine features a wide array of baddies, which work with shocking accuracy. For example: Hammer Bros. jump on and off blocks, and Boos have a little delay before they start chasing Mario after he turns away.
 
* Goomba
 
* Goomba
 
* Koopa
 
* Koopa
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* Dry Bones
 
* Dry Bones
 
* Thwomp
 
* Thwomp
* Hammerbros
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* Hammer Bros.
* Fence koopa
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* Fence Koopa
* Parakoopa
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* Paratroopa
 
* Lakitu
 
* Lakitu
 
* Para-Goomba
 
* Para-Goomba
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==Reception==
 
==Reception==
Though the engine is pretty good, it has been criticized for certain glitches. However, the most common criticism is that it is used too much by [[Hello]].
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Though the engine is pretty good, it has been criticized for certain glitches. It has also been criticized as not being very "user-friendly." However, the most common criticism is that it is used too much by [[Hello]]. In recent times, most users of premade engines have preferred the [[Hello Mario Engine]], and the [[Ultramario Engine]] is seldom used today.
  
 
[[Category:MFGG Awards 2007 Winner]]
 
[[Category:MFGG Awards 2007 Winner]]
[[Category:Engine]]
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{{Engines}}

Latest revision as of 21:09, 5 July 2014

Ultramario Engine
No image
Developer(s) Ultramario
Announce Date 5th October 2006
Release Date 22nd April 2007
Genre Platform
Players 1
Input Standard keyboard
Medium Game Maker
Platform Windows
Status Released

The Ultramario Engine is a Game Maker engine created by Ultramario. It shared an award at MFGG Awards in 2007 for the best engine, along with with Thingio Side B.

Overview

Quickies

Ultramario was once tired of fangames, made with the limited and glitchy Trisoft engine. He then decided to do his own engine, which is also open source.

Features

Ultramario did not bother to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He put the effort in features instead:

  • Slopes
  • Run up walls
  • Swimming
  • Spin Jump
  • Item carrying/throwing
  • Climbing on fences, which is also two sided
  • Item sprout out after block bounces once
  • P-Switch that effects on coins, brick blocks doors. Effect also lasts from room to room
  • Pipe network and multiple entrance systems
  • Invisible blocks and smartly build "slide out of blocks", which makes it hard to get stuck in blocks
  • One-way and auto-scrolling views
  • Reserve box
  • Level timer and music speed-up
  • Block train

Enemies

The Ultramario engine features a wide array of baddies, which work with shocking accuracy. For example: Hammer Bros. jump on and off blocks, and Boos have a little delay before they start chasing Mario after he turns away.

  • Goomba
  • Koopa
  • Shy-Guy
  • Spiny
  • Boo
  • Piranha Plant
  • Bullet Bill
  • Spark
  • Dry Bones
  • Thwomp
  • Hammer Bros.
  • Fence Koopa
  • Paratroopa
  • Lakitu
  • Para-Goomba
  • Lava Bubble
  • Rex
  • Cheep-Cheep
  • Missile Bill
  • Buster Beetle
  • Grinder
  • Nipper
  • Bodopoo
  • Wiggler
  • Angry Sun
  • Giant Spike
  • Thwimp
  • Bony Beetle
  • Gigantic wooden crusher
  • Koopatrol
  • Buzzy Beetle
  • Magikoopa
  • Jumping Piranha Plant
  • Sumo Bros.
  • Red Koopa
  • Walking Ptooie
  • Bloober
  • Rip van Fish
  • Ball 'n' Chain
  • Urchin
  • Torpedo Ted
  • Boss Bass
  • Volcano Lotus
  • Spike
  • Monty Mole
  • Dino-Rhino
  • Dino Torch
  • Chargin' Chuck
  • Bubble Goomba
  • Swooper
  • Super Koopa
  • Rocky Wrench
  • Fire Chomp

Reception

Though the engine is pretty good, it has been criticized for certain glitches. It has also been criticized as not being very "user-friendly." However, the most common criticism is that it is used too much by Hello. In recent times, most users of premade engines have preferred the Hello Mario Engine, and the Ultramario Engine is seldom used today.