Difference between revisions of "Ultramario Engine"

From Mario Fan Games Galaxy Wiki
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| status = Released}}
 
| status = Released}}
  
The '''Ultramario Engine''' is a [[GameMaker]] [[engine]] created by [[Ultramario]]. It's the the latest of his [[GameMaker]] work.
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The '''Ultramario Engine''' is a [[GameMaker]] [[engine]] created by [[Ultramario]].
  
It shared an Award in MFGG Awards 2007 for the best engine with the engine used in [[Thingio Side B]].
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It shared an Award in MFGG Awards 2007 for the best engine with [[Thingio Side B]].
  
  
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===Features===
 
===Features===
Ultramario refuses to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He's going to put the effort to features instead:
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Ultramario did not bother to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He's going to put the effort to features instead:
 
* Slopes
 
* Slopes
 
* Run up walls
 
* Run up walls

Revision as of 15:10, 19 November 2007

Ultramario Engine
No image
Developer(s) Ultramario
Announce Date 5th October 2006
Release Date 22nd April 2007
Genre Platform
Players 1
Input Standard keyboard
Medium GameMaker
Platform Windows
Status Released

The Ultramario Engine is a GameMaker engine created by Ultramario.

It shared an Award in MFGG Awards 2007 for the best engine with Thingio Side B.


Overview

Quickies

Ultramario was once tired of fangames, made with limited and glitchy Trisoft's engine. He then decided to do his own engine, which is going to be open source too.

Features

Ultramario did not bother to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He's going to put the effort to features instead:

  • Slopes
  • Run up walls
  • Swimming
  • Spinjump
  • Item carrying/throwing
  • Climbing on fences, which is also two sided
  • Item sprout out after block bounces once
  • P-Switch that effects on coins, brick blocks doors. Effect also lasts from room to room
  • Pipe network and multiple entrance systems
  • Invisible blocks and smartly build "slide out of blocks", which makes it hard to get stuck in blocks
  • One-way and auto-scrolling views
  • Reserve box
  • Level timer and music speed-up
  • Blocktrain

Enemies

Ultra mario engine features wide array of baddies, which work with shocking accuracy. for example: Hammer brothers jump on and off blocks and boos have a little delay, before they start chasing Mario down (after he turns away).

  • Goomba
  • Koopa
  • Shyguy
  • Spiny
  • Boo
  • Piranha plant
  • Bullet bill
  • spark
  • Dry bones
  • Thwomp
  • Hammerbros
  • Fence koopa
  • Parakoopa
  • Lakitu
  • Paragoomba
  • Lavabubble
  • Rex
  • Cheep cheep
  • Homing bill
  • Bully beetle
  • Grinder
  • Nipper
  • Bodopoo
  • Wiggler
  • Angry sun
  • Giant spike
  • Thwimp
  • Bony beetle
  • Gigantic wooden crusher
  • Koopatrol
  • Buzzy beetle
  • Magikoopa
  • Jumping piranha plant
  • Sumobros
  • Redkoopa
  • Walking piranha plant
  • Bloober
  • Rip van fish
  • Ball n chain
  • Urchin
  • Torpedo ted
  • Big bertha
  • Volcano lotus
  • Spike
  • Monty mole
  • Dino-rhino
  • Dino torch
  • Chargin' chuck
  • Bubble goomba
  • Swooper
  • Super koopa
  • Doomship mole
  • Fire chomp

Reception

Though the engine is pretty good, it has been criticized for certain glitches. However, the most common criticism is that it is used too much by Hello.