Ultra mario engine

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Revision as of 11:45, 12 February 2007 by 194.240.127.2 (talk)
Ultra mario engine
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Developer(s) Ultramario
Announce Date 5th October 2006
Release Date Unknown
Genre platform
Players 1
Input Standard keyboard
Medium Game Maker
Platform Windows
Status In progress

Ultra mario engine is a game engine created by Ultramario. It's the the latest of his GameMaker work.

Overview

Quickies

Ultramario was once tired of fangames, made with limited and glitchy Trisoft's engine. He then decided to do his own engine, which is going to be open source too.

Features

Ultramario refuses to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He's going to put the effort to features instead:

  • Slopes
  • Run up walls
  • Swimming
  • Spinjump
  • Item carrying/throwing
  • Climbing on fences, which is also two sided
  • Item sprout out after block bounces once
  • P-Switch that effects on coins, brick blocks doors. Effect also lasts from room to room
  • Pipe network and multiple entrance systems
  • Invisible blocks and smartly build "slide out of blocks", which makes it hard to get stuck in blocks
  • One-way and auto-scrolling views
  • Reserve box
  • Level timer and music speed-up
  • Blocktrain

Enemies

Ultra mario engine features wide array of baddies, which work with shocking accuracy. for example: Hammer brothers jump on and off blocks and boos have a little delay, before they start chasing Mario down (after he turns away).

  • Goomba
  • Para Goombas
  • Koopa Troopa
  • Buzzy beetle
  • Two kinds of ParaTroopas
  • Spiny
  • Lakitu
  • Shyguy
  • Piranha plant
  • Podoboo
  • Firesnake
  • Bullet bill
  • Homing Bill
  • Koopa climbing on fence
  • Bob-omb
  • Hammer brother
  • Boo
  • Drybones
  • Thwomp
  • Spark
  • Rex
  • Bully Beetle
  • Grinder
  • Nipper
  • Thwimp
  • Magikoopa
  • Jumping piranha Plant
  • Wiggler
  • Angry Sun
  • Sumo Brother