Ultra mario engine
From Mario Fan Games Galaxy Wiki
| Ultra mario engine | |
|---|---|
| No image | |
| Developer(s) | Ultramario |
| Announce Date | 5th October 2006 |
| Release Date | Unknown |
| Genre | platform |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker |
| Platform | Windows |
| Status | In progress |
Ultra mario engine is a game engine created by Ultramario. It's the the latest of his GameMaker work.
Contents
Overview
Quickies
Ultramario was once tired of fangames, made with limited and glitchy Trisoft's engine. He then decided to do his own engine which is going to be open source too.
Features
Ultramario refuses to program 100% accurate basic physics to Mario, because it would take a lot of effort and won't make any remarkable differences to gameplay at all. He's going to put the effort to features instead:
- Slopes
- Run up walls
- Swimming
- Spinjump
- Item carrying/throwing
- Climbing on fences, which is also two sided
- Item sprout out after block bounces once
- P-Switch that effects on coins, brick blocks doors. Effect also lasts from room to room
- Pipe network and multiple entrance systems
- Invisible blocks and smartly build "slide out of blocks", which makes it hard to get stuck in blocks
Enemies
Ultra mario engine features wide array of baddies, which work with shocking accuracy. for example: Hammer brothers jump on and off blocks and boos have a little delay, before they start chasing Mario down (after he turns away)
- Goomba
- Koopa Troopa
- Two kinds of ParaTroopas
- Spiny
- Lakitu
- Shyguy
- Piranha plant
- Bullet bill
- Koopa climbing on fence
- Bob-omb
- Hammer brother
- Boo
- Drybones
- Thwomp
- Spark