The All-Mario Engine
| All-Mario Engine | |
|---|---|
| No image | |
| Developer(s) | Guinea |
| Announce Date | August 30, 2005 |
| Release Date | Cancelled |
| Genre | Platform |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker 6.1 |
| Platform | Windows |
| Status | Scrapped |
The All-Mario Engine was a fangaming engine product under development by Guinea with Game Maker 6.1. The engine was a mix of every game from the Mario series, including but not limited to Super Mario Bros. 1, 2, and 3, Super Mario World, Super Mario 64, and Super Mario Sunshine. Guinea had recenty said that he scrapped the project, and was working on a better engine.
Capability
The engine was intended to support the following gameplay mechanics:
- Variable jump height proportionate to the speed Mario travels as well as the length the jump button is held for
- Running
- Swimming
- Crouching
- Sliding down slopes
- Abilities from Super Mario 64 such as Ground Pound and Backflip
- Power items allow a player to transform his character from Small Mario to Super Mario, Fire Mario and the Invisibility, Metal, and Wing Caps
- Super Mario Sunshine elements such as the FLUDD device and sliding down walls add a tactical and puzzle-like aspect to the game
- The lovable animal Yoshi may be ridden
- And in the words of Guinea, "everything else that made Mario games what they are."
Programmer's Log
A relatively original concept about this game was that Guinea keeps a logbook, in which he wrote all progress on the engine and shared it with his fellows in the Galaxy.
Scrap
After a 10-month bump of the topic by Frankyboy5, Guinea had announced that he had scrapped the project. However, he has announced that an even better engine is in development