The All-Mario Engine

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Revision as of 00:53, 28 October 2006 by Jeff Silvers (talk | contribs) (Added to Category:MFGG Awards 2006 Winner.)
 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

All-Mario Engine
No image
Developer(s) Guinea
Announce Date August 30, 2005
Release Date TBA
Genre Platform
Players 1
Input Standard keyboard
Medium Game Maker 6.1
Platform Windows
Status In production

The All-Mario Engine is a fangaming engine product under development by Guinea with Game Maker 6.1. The engine is a mix of every game from the Mario series, including but not limited to Super Mario Bros. 1, 2, and 3, Super Mario World, Super Mario 64, and Super Mario Sunshine.

Capability

The engine is intended to support the following gameplay mechanics:

  • Variable jump height proportionate to the speed Mario travels as well as the length the jump button is held for
  • Running
  • Swimming
  • Crouching
  • Sliding down slopes
  • Abilities from Super Mario 64 such as Ground Pound and Backflip
  • Power items allow a player to transform his character from Small Mario to Super Mario, Fire Mario and the Invisibility, Metal, and Wing Caps
  • Super Mario Sunshine elements such as the FLUDD device and sliding down walls add a tactical and puzzle-like aspect to the game
  • The lovable animal Yoshi may be ridden
  • And in the words of Guinea, "everything else that made Mario games what they are."

Programmer's Log

A relatively original concept about this game is that Guinea keeps a logbook, in which he writes all progress on the engine and shares it with his fellows in the Galaxy.

A recent suggestion by none other than Draco Icebane called for a Ninjitsu Mario power to be added to the engine.

External Links

The All-Mario Engine Topic