The All-Mario Engine

From Mario Fan Games Galaxy Wiki
Revision as of 19:55, 30 April 2006 by Draco Icebane (talk | contribs)

The All-Mario Engine is under development by Guinea with Game Maker 6.1. The engine is a mix of every game from the Mario series, including but not limited to Super Mario Bros. 1, 2, and 3, Super Mario World, Super Mario 64, and Super Mario Sunshine.

Capability

The engine is intended to support the following gameplay mechanics:

  • Variable jump height proportionate to the speed Mario travels as well as the length the jump button is held for
  • Running
  • Swimming
  • Crouching
  • Sliding down slopes
  • Abilities from Super Mario 64 such as Ground Pound and Backflip
  • Power items allow a player to transform his character from Small Mario to Super Mario, Fire Mario and the Invisibility, Metal, and Wing Caps
  • Super Mario Sunshine elements such as the FLUDD device and sliding down walls add a tactical and puzzle-like aspect to the game
  • The lovable animal Yoshi may be ridden
  • And in the words of Guinea, "everything else that made Mario games what they are."

Programmer's Log

A relatively original concept about this game is that Guinea keeps a logbook, in which he writes all progress on the engine and shares it with his fellows in the Galaxy.

A recent suggestion by none other than Draco Icebane called for a Ninjitsu Mario power to be added to the engine; this is apparently causing a great deal of errors.

This engine's topic is currently found here.