Talk:Game Engines

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Revision as of 19:57, 18 January 2014 by Onpon4 (talk | contribs) (Ordering of "FLOSS" and "Proprietary" sections)

Ordering of "FLOSS" and "Proprietary" sections

Someone re-ordered the sections with this reason:

Proprietary game engines are more necessary than free/libre ones. People use proprietary game engines.

This logic doesn't make sense. They aren't more popular because they are proprietary; they are more popular for other reasons. This isn't a good reason to list proprietary engines first. Note that such completely irrelevant and useless engines as Darkflow (I think that's what it's called) are also proprietary.

I can think of only two perspectives with regard to this: that being FLOSS is inherently better, and that it doesn't matter. The neutral ordering would be alphabetical, which is how I ordered the individual engines, and if we were to order the sections like this, the FLOSS section would come first.

It's also unnatural to have a section for engines that are not some quality and then a section for engines that are that quality.

There are three solutions:

  • Return it to the way it was before
  • Don't split them by section; just mention it in the text.
  • Change all of this to a table, like Wikipedia's "comparison" pages. Whether a game is FLOSS can be a column.

The third is probably ideal.

Onpon4 14:36, 18 January 2014 (EST)

I changed it to a table. It looks kind of ugly, though. Onpon4 14:57, 18 January 2014 (EST)