Difference between revisions of "Talk:Game Design Fundamentals: How to Reach New Heights"
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VinnyVideo (talk | contribs) (Created page with "If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -~~~~") |
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If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -[[User:VinnyVideo|VinnyVideo]] 12:44, 27 July 2013 (EDT) | If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -[[User:VinnyVideo|VinnyVideo]] 12:44, 27 July 2013 (EDT) | ||
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+ | Vitiman here, pointlessly editing this Talk page to remind you that I once again came up with the absolutely brilliant pun in the article title. This was totally necessary! [[User:Vitiman|Rystar]] <sup>([[User_talk:Vitiman|T]]|[[Special:Contributions/Vitiman|C]])</sup> 14:19, 27 July 2013 (EDT) |
Revision as of 18:19, 27 July 2013
If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -VinnyVideo 12:44, 27 July 2013 (EDT)
Vitiman here, pointlessly editing this Talk page to remind you that I once again came up with the absolutely brilliant pun in the article title. This was totally necessary! Rystar (T|C) 14:19, 27 July 2013 (EDT)