Difference between revisions of "Talk:Game Design Fundamentals: How to Reach New Heights"

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(Created page with "If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -~~~~")
 
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If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -[[User:VinnyVideo|VinnyVideo]] 12:44, 27 July 2013 (EDT)
 
If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -[[User:VinnyVideo|VinnyVideo]] 12:44, 27 July 2013 (EDT)
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Vitiman here, pointlessly editing this Talk page to remind you that I once again came up with the absolutely brilliant pun in the article title. This was totally necessary! [[User:Vitiman|Rystar]] <sup>([[User_talk:Vitiman|T]]|[[Special:Contributions/Vitiman|C]])</sup> 14:19, 27 July 2013 (EDT)

Revision as of 18:19, 27 July 2013

If this article continues to grow, I'd be open to splitting it up between general game design theory and platformer-specific advice. -VinnyVideo 12:44, 27 July 2013 (EDT)

Vitiman here, pointlessly editing this Talk page to remind you that I once again came up with the absolutely brilliant pun in the article title. This was totally necessary! Rystar (T|C) 14:19, 27 July 2013 (EDT)