Supernova Mario Bros 2 Engine
From Mario Fan Games Galaxy Wiki
| Supernova Mario Bros 2 Engine | |
|---|---|
| |
| Developer(s) | Supernova |
| Announce Date | Dec 01, 2012 |
| Release Date | Mar 09, 2013 |
| Genre | Engine |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker |
| Platform | Windows |
| Status | in development |
Supernova Mario Bros 2 Engine is supernova's 4th Mario engine based on Super Mario Bros 2. Unlike Hello's SMB2 engine, Supernova Mario Bros 2 Engine has better functionality and well organized coding system.
The Engine
Features (Also Planned)
- Generic SMB2 pull-n-throw system
- Some additions from Super Mario Advance (GBA)
- Possibly jump-through slopes
- Character selection system
- Organized coding (Easy to switch key options and global functions uses an object called obj_SYSTEM *instead of global.[function] which reduce system memory usage) [Thanks to DarkBlueYoshi and Kremling]
- Subspace system
- No more Game Maker's built image transformation, it messes up the collision boxes
- FMOD music system
- Possibly Expansion packs
- More to be planned.
Current Status
As for right now, all the basics from SMB2 are complete. Just some bug fixes and possibly some more planned expansion.
Trivia
- SMB2E is possibly the only functional SMB2 engine on the internet
- Supernova rarely uses Game Maker's built-in functions to improve performance and optimization
- The subspace system was programmed by xn--e5x, who mysteriously appears on the old MFGG forums and dropped it there along with modified Hello Engine 3. Though the engine was lost for a while until Supernova reuploaded it on the main site.
Links
