Super Mario Zero
| Super Mario Zero | |
|---|---|
| No image | |
| Developer(s) | Zero Kirby |
| Announce Date | June 6th, 2009 |
| Release Date | TBA |
| Genre | Platform/Adventure |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker 6.1 |
| Platform | Windows |
| Status | In Progress |
Super Mario Zero is the fourth major platforming fangame being designed by Zero Kirby. It is currently a stand-alone game and not of any particular storyline. It uses a far smoother engine than Zero Kirby's other works.
Gameplay
The game will be played in a Metroid-style, free-roaming adventure. Players will explore an open platforming map to reach new areas, find secrets, and advance the story. The player can only go to areas that his abilities let him; abilities and powerups are unlocked throughout the game to prevent access to certain areas before it is time to go there. Two abilities confirmed are the Spin Jump and the Ground Pound.
The game will feature powerups. The only ones that are publicly confirmed are Fire Mario and Invincible Mario.
Development
The game originally used the engine from Super Mario Classic Two: Mushroom Archipelago, after canning it. However, the inflexibility of the engine did not satisfy Zero's wishes, so he canned the engine and began anew with the engine for Zero.