Super Mario Theta
Super Mario Theta | |
---|---|
Developer(s) | Mario Gamer |
Announce Date | October 11, 2006 |
Release Date | 2008 (Tentative) |
Genre | Platform |
Players | 1 |
Input | Standard keyboard |
Medium | The Games Factory, Multimedia Fusion 2 Developer |
Platform | Windows |
Status | In Production |
Super Mario Theta is a fangame in production by Mario Gamer with aid from Yoshiman. It has been in production since late 2006 and was unveiled at Nintendo Community Fangame Convention. On July 22, a website was launched. On October 27th, a trailer was posted. The game's details have been under tight wraps since production began to protect interest, one of the reasons Mario Kart: Beanbean Circuit failed.
Contents
Story
The mysterious story revolves around the greyscale nature of the world, and how Mario's quest is intricately related. Other than this, details are scarce.
Gameplay
Super Mario Theta is Mario Gamer's first real attempt at a traditional Mario side-scroller. Again, not much has been revealed other then it will feature a lot of replay value and not force a direct path through the story.
Θ Campaign
On August 24th, a message appeared. It reads, SOAR AT THE UMPIRE. It was unknown what this had to do with the game.
On August 31st, another message appeared. This time it read AM I PEAS OR THE RUT.
September 7th, I STARE THE ROAM UP.
September 14th, I HATE MA ROT PURSE
On September 22nd, a completely different message appeared; TOYNBEE IDEA IN KUBRICK'S 2001 RESURRECT DEAD ON PLANET JUPITER
On October 23rd, the final message appeared. It was smudged and hard to make out.
On October 24th, the game was fully unveiled as Super Mario Theta with additional information released. All previous notices, except for TOYNBEE IDEA, were anagrams of SUPER MARIO THETA.
THETA Test #34A
On December 31st a engine test demo was released. It featured what appeared to be a computer application running a demo of Mario in Peach's Castle. This has been revealed as the hub for game play much like Super Mario 64. The castle featured a main foyer, a back hallway and the courtyard. It also had five other doors, all of which were locked.
April Fool's Day 2008
On April 1st, 2008 it was revealed the game was complete and was "submitted" to the main site. Shadowman was the brains behind this and collected a short description and screens from Mario Gamer and Yoshiman. The description claimed the game had dropped both the grayscale color look and featured 58 levels in 12 worlds, all of which is not true. However the screens seen in the event were real and showed a new level unseen thus far. They are both lost from the public and only those who saw it would know what it was...
Change Campaign
On July 5th, 2008, Super Mario Theta's next advertisement campaign was revealed. Every two weeks a new banner will be placed in Mario Gamer's sig depicting a scene from the game. Under that is the text Everything is about to change.
Games Developed by Mario Gamer & Yoshiman | |
---|---|
Full Feature Games | |
Super Mario Theta | |
Mini-Games | |
Pyramid Panic | Tidal Toss | Helicopter Havoc | |
Canceled Games | |
Mario Spy | Mario Kart: Beanbean Circuit | Resident Wario Land |