Difference between revisions of "Super Mario Theta"

From Mario Fan Games Galaxy Wiki
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  | program = [[The Games Factory]], [[Multimedia Fusion 2 Developer]]
 
  | program = [[The Games Factory]], [[Multimedia Fusion 2 Developer]]
 
  | status = In Production}}
 
  | status = In Production}}
{{Production}}'''''Super Mario Theta''''' is a [[fangame]] in production by [[Mario Gamer]] and [[Yoshiman]]. It has been in production since late 2006 and was unveiled at [[Nintendo Community Fangame Convention]]. On July 22, a [http://brosofcanada.sepwich.com/Theta/ website] was launched. On October 27th, a [http://www.youtube.com/watch?v=tKk5YVTRtns trailer] was posted. The game's details have been under tight wraps since production began to protect interest, one of the reasons [[Mario Kart: Beanbean Circuit]] failed.
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{{Production}}'''''Super Mario Theta''''' is a [[fangame]] in production by [[Mario Gamer]] and [[Yoshiman]]. It is their first attempt at a traditional Mario game, a departure from their usual mini-games. It has been in production since late 2006 and was [http://brosofcanada.sepwich.com/Theta/NCFC.html unveiled] at the 2007 [[Nintendo Community Fangame Convention]]. It again [http://brosofcanada.sepwich.com/Theta/NCFC.html reappeared] at the 2008 Nintendo Community Fangame Convention, this time with a demo. The game's details have been under tight wraps since production began to protect interest, one of the reasons [[Mario Kart: Beanbean Circuit]] failed.
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== Story ==
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The mysterious story revolves around the greyscale nature of the world, and how [[Mario]]'s quest is intricately related. Other than this, details are scarce. Despite the more serious trailer, the game will not have a very serious tone to it, contrary to popular belief.
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[[Image:Thetashot.png|thumb|left|Screenshot from Super Mario Theta]]
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== Gameplay ==
 
Super Mario Theta is [[Mario Gamer]]'s first real attempt at a traditional Mario side-scroller. Again, not much has been revealed other then it will feature a lot of replay value and not force a direct path through the story.
 
  
== Θ Campaign ==
 
On August 24th, a message appeared. It reads, SOAR AT THE UMPIRE. It was unknown what this had to do with the game.
 
  
On August 31st, another message appeared. This time it read AM I PEAS OR THE RUT.
 
  
September 7th, I STARE THE ROAM UP.
 
  
September 14th, I HATE MA ROT PURSE
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== Story ==
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The plot revolves around Bowser obtaining possession of the Theta wand, a device that is powered by the nine colors of the world. Their balance is upset when the wand is stolen, and used to attack the Mushroom Kingdom. This leaves a new unheard of destruction in it's path. Mario arrives just in time to be "decolorized" himself and wakes up in a weird dimension between worlds... 
  
On September 22nd, a completely different message appeared;
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== Gameplay ==
TOYNBEE IDEA
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Super Mario Theta is based off of a traditional Mario side-scroller. The game will be laid out in a semi-linear format, with levels being unlocked after the previous is completed. However the game will also be set up like a 3D adventure and feature a hub world, with free roaming.
IN KUBRICK'S 2001
 
RESURRECT DEAD
 
ON PLANET JUPITER
 
  
On October 23rd, the final message appeared. It was smudged and hard to make out.
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== Production ==
 +
[[Image:Thetashot.png|thumb|left|Early screenshot from Super Mario Theta]]
 +
The game came to shape throughout the later half of 2006, when Mario Gamer began toying with the idea of a traditional Mario game. Throughout the next year the game's levels and concepts were written out and Yoshiman signed on to help with the game. On July 22, a [http://brosofcanada.sepwich.com/Theta/ website] was launched with the first teaser for the game. Throughout the next few weeks an ad campaign began, each week with a new message; SOAR AT THE UMPIRE, AM I PEAS OR THE RUT, I STARE THE ROAM UP, I HATE MA ROT PURSE. In the end the title finally appeared as Super Mario Theta and all other messages were revealed to be anagrams of the tiel. The game was officially announced with a [http://www.youtube.com/watch?v=tKk5YVTRtns trailer] at the 2007 [[Nintendo Community Fangame Convention]].  
  
On October 24th, the game was fully unveiled as ''Super Mario Theta'' with additional information released. All previous notices, except for TOYNBEE IDEA, were anagrams of ''SUPER MARIO THETA''.
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The game was quiet for some time until an engine test was released on December 31st. The test included Mario in a completely empty gray Peach's castle, complete with a main foyer, the back hallway and the courtyard. All other doors were locked. This has since been Revealed as the game's main hub, ala Super Mario 64.  
  
== THETA Test #34A ==
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On April 1st, 2008 it was revealed the game was "complete" and was submitted to the main site. [[Shadowman]] was the brains behind this and collected a short description and screens from [[Mario Gamer]] and [[Yoshiman]]. The description claimed the game had dropped both the grayscale color look and featured 58 levels in 12 worlds, all of which is not true. The actual game launched a program that  covered the entire screen in a black hole. Needless to say, it was a joke.
On December 31st a engine test demo was released. It featured what appeared to be a computer application running a demo of Mario in Peach's Castle. This has been revealed as the hub for game play much like Super Mario 64. The castle featured a main foyer, a back hallway and the courtyard. It also had five other doors, all of which were locked.
 
  
== April Fool's Day 2008 ==
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On July 5th, 2008, Super Mario Theta's next advertisement campaign was revealed. A banner with Mario staring over a world fading from color to black and white was revealed every two weeks. Each banner featured a new level, several of which were previously unseen.   Under the banner the text, ''Everything is about to change.'' was posted.   This campaign led up to the release of the first offical demo on October 21st at the launch of the 2008 Nintendo Community Fangame Convention.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          
On April 1st, 2008 it was revealed the game was complete and was "submitted" to the main site. [[Shadowman]] was the brains behind this and collected a short description and screens from [[Mario Gamer]] and [[Yoshiman]]. The description claimed the game had dropped both the grayscale color look and featured 58 levels in 12 worlds, all of which is not true. However the screens seen in the event ''were'' real and showed a new level unseen thus far. They are both lost from the public and only those who saw it would know what it was...
 
  
== ''Change'' Campaign ==
 
On July 5th, 2008, Super Mario Theta's next advertisement campaign was revealed. Every two weeks a new banner will be placed in [[Mario Gamer]]'s sig depicting a scene from the game. Under that is the text ''Everything is about to change.''
 
  
  
 
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Revision as of 05:01, 30 October 2008

Super Mario Theta
Thetalogo.png
Developer(s) Mario Gamer, Yoshiman
Announce Date October 11, 2006
Release Date 2009
Genre Platform
Players 1
Input Standard keyboard
Medium The Games Factory, Multimedia Fusion 2 Developer
Platform Windows
Status In Production
 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

Super Mario Theta is a fangame in production by Mario Gamer and Yoshiman. It is their first attempt at a traditional Mario game, a departure from their usual mini-games. It has been in production since late 2006 and was unveiled at the 2007 Nintendo Community Fangame Convention. It again reappeared at the 2008 Nintendo Community Fangame Convention, this time with a demo. The game's details have been under tight wraps since production began to protect interest, one of the reasons Mario Kart: Beanbean Circuit failed.







Story

The plot revolves around Bowser obtaining possession of the Theta wand, a device that is powered by the nine colors of the world. Their balance is upset when the wand is stolen, and used to attack the Mushroom Kingdom. This leaves a new unheard of destruction in it's path. Mario arrives just in time to be "decolorized" himself and wakes up in a weird dimension between worlds...

Gameplay

Super Mario Theta is based off of a traditional Mario side-scroller. The game will be laid out in a semi-linear format, with levels being unlocked after the previous is completed. However the game will also be set up like a 3D adventure and feature a hub world, with free roaming.

Production

Early screenshot from Super Mario Theta

The game came to shape throughout the later half of 2006, when Mario Gamer began toying with the idea of a traditional Mario game. Throughout the next year the game's levels and concepts were written out and Yoshiman signed on to help with the game. On July 22, a website was launched with the first teaser for the game. Throughout the next few weeks an ad campaign began, each week with a new message; SOAR AT THE UMPIRE, AM I PEAS OR THE RUT, I STARE THE ROAM UP, I HATE MA ROT PURSE. In the end the title finally appeared as Super Mario Theta and all other messages were revealed to be anagrams of the tiel. The game was officially announced with a trailer at the 2007 Nintendo Community Fangame Convention.

The game was quiet for some time until an engine test was released on December 31st. The test included Mario in a completely empty gray Peach's castle, complete with a main foyer, the back hallway and the courtyard. All other doors were locked. This has since been Revealed as the game's main hub, ala Super Mario 64.

On April 1st, 2008 it was revealed the game was "complete" and was submitted to the main site. Shadowman was the brains behind this and collected a short description and screens from Mario Gamer and Yoshiman. The description claimed the game had dropped both the grayscale color look and featured 58 levels in 12 worlds, all of which is not true. The actual game launched a program that covered the entire screen in a black hole. Needless to say, it was a joke.

On July 5th, 2008, Super Mario Theta's next advertisement campaign was revealed. A banner with Mario staring over a world fading from color to black and white was revealed every two weeks. Each banner featured a new level, several of which were previously unseen. Under the banner the text, Everything is about to change. was posted. This campaign led up to the release of the first offical demo on October 21st at the launch of the 2008 Nintendo Community Fangame Convention.


Games Developed by Mario Gamer & Yoshiman
Full Feature Games
Super Mario Theta
Mini-Games
Pyramid Panic | Tidal Toss | Helicopter Havoc
Canceled Games
Mario Spy | Mario Kart: Beanbean Circuit | Resident Wario Land