Super Mario Phone

From Mario Fan Games Galaxy Wiki
Super Mario Phone
Super Mario Phone 1.png
Developer(s) DJ Coco
Announce Date Unknown
Release Date May 2, 2009
Genre Platform
Players 1
Input Standard keyboard
Medium Game Maker
Platform Windows
Status Completed


Super Mario Phone is a fangame (based off of Super Mario Bros.) developed by DJ Coco for the Minigame Competition #45 (of which it got 3rd place), where the theme was "mobiles". This minigame accomplished that by adding a border to the game that resembled a cellular telephone. The game also had simplistic, and arguably static, gameplay, which helped create the feel of a game of a low-tech "console". At its release on the mainsite, there was a lot of confusion as to whether or not the game, could in fact, be played on a phone.

Story

On another boring Sunday, Mario is out of the house fixing a sink, leaving Luigi alone at their house. He finds that Mario left his phone at their house, so he checked to see if it had games for him to play. Sadly, he found that they were all very boring, until he found a game titled, "Super Mario Phone". He opens it up, and begins to play.

Music

The game uses MIDI tunes of classic Mario themes, so as to help simulate a phone.

Gameplay

The game is controlled with the arrow keys. Left and Right are used to move Mario, and the up arrow key jumps. Enter pauses the game or selects something, depending on the situation. The basic controls are also designed with a phone's keypad in mind.

Enemies walk left and right, however, they do not fall off of edges (with the exception of one Goomba at the start of 1-4). Piranha plants, however, come up from pipes if Mario is not close.

The levels are simple, as in the original. The player starts on the left, and must progress towards the right, until they find a Shine Sprite. Unlike the original, however, the camera can scroll backwards, to the left. You start off with three lives, and collecting 100 coins grants you a new life. As there are no power-ups in this game, being hit by an enemy, even once, will make you lose a life. Fortunately, most enemies can be defeated by stomping them. If you run out of lives, you are brought back to the title screen, where you can either start over, or continue from the last level you were at, making lives effectively useless.

Reception

Super Mario Phone was criticized for its lack or originality, straight-forward levels, and, in fact, not being playable on phones. It was also notoriously difficult, as the controls were very precise (though the level design did compliment this), and only taking one hit from an enemy before losing a life. It was also looked down upon due to the fact that the phone border itself had no functional use, and was purely graphical.

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