Super Mario Generations

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Revision as of 07:27, 18 September 2020 by Ostrich101 (talk | contribs)
Super Mario Generations
Previewvertical.png
Developer(s) Ostrich101, Victorino, GamerinGeorgia, and LangtonLion64.
Announce Date April, 26th 2016
Release Date July, 2 2020
Genre Platformer
Players 1
Input Standard Keyboard and Controllers.
Medium Construct 2
Platform Windows, Mac OS
Status In development
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Super Mario Generations (not to be confused with the Mod of Sonic Generations with the same name) is a fangame being made by Ostrich101.

Development

Originally, the fangame wasn't even supposed to be Super Mario Generations, but rather a game which had a new partner for Mario, new levels, and a lot of references to Mario's past, both well known and obscure. However at some point the game became too ambitious for Ostrich to work on, and he lost some motivation to make it. Then a Sprite Competition about making different styled Marios was being held, to which Ostrich joined and made a Classic Mario based off some artwork from Super Mario All-Stars. Then Ostrich got a new direction for the fangame.

After that he made a recruitment thread on the forums asking for some co-programmer(s), musician(s), and level designer(s). Later tons of progress was made, and a demo released. Later on the game got an overhaul, and another demo released, both on the MFGG main site and at SAGE 2020.

Hub World Levels (in order)

The Hub World connects to all the levels and bosses in the game. It's based on Peach's Castle from Super Mario 64 and the fangame Super Mario 63.

World 1

  • Super Mario Bros's 1-1
  • A underground level from Super Mario World
  • Super Mario Land's 1-2
  • 25m from Donkey Kong Arcade. (Boss Level)

World 2

  • Super Mario Bros 2's (USA) 1-1
  • Super Mario's Wacky Worlds's Iceberg 1
  • Super Mario 64's Tiny Huge Island
  • Unknown Boss.

Links